OnPlayerStateChange
#7

Assuming there are more than one admin vehicles.

pawn Код:
#define MAX_ADMIN_VEHICLES 3

new AdminCar[MAX_ADMIN_VEHICLES];
pawn Код:
public OnFilterScriptInit()
{
    AdminCar[0] = CreateVehicle(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay);
    AdminCar[1] = CreateVehicle(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay);
    AdminCar[2] = CreateVehicle(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay);
    return 1;
}
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(newstate == PLAYER_STATE_DRIVER && IsAdminVehicle(GetPlayerVehicleID(playerid)))
    {
        if(!IsCnRAdmin(playerid))
        {
            RemovePlayerFromVehicle(playerid);
            SendClientMessage(playerid, 0x281aeb, "This vehicle doesn't belong to you.");
        }
    }
    return 1;
}
pawn Код:
IsAdminVehicle(vehicleid)
{
    for(new i; i < MAX_ADMIN_VEHICLES; i++)
    {
        if(vehicleid == AdminCar[i])
        {
            return true;
        }
    }
    return false;
}
Reply


Messages In This Thread
OnPlayerStateChange - by Ananisiki - 19.08.2013, 18:55
Re: OnPlayerStateChange - by Vanter - 19.08.2013, 19:02
Re: OnPlayerStateChange - by Pasa - 19.08.2013, 19:11
Re: OnPlayerStateChange - by Ananisiki - 19.08.2013, 20:35
Re: OnPlayerStateChange - by Ananisiki - 20.08.2013, 22:53
Re: OnPlayerStateChange - by nor15 - 20.08.2013, 22:56
Re: OnPlayerStateChange - by Youarex - 20.08.2013, 23:48
Re: OnPlayerStateChange - by xganyx - 21.08.2013, 00:57

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