20.08.2013, 23:07
That's not even close..
I have tried different ways by trying to desync the client. Tought it didn't work. (It's a fake desync, of course)
I have found some picutres of the bug, and I need to re-create it. That way my script workes a couple of times, meaning when it detectes that the player needs to really die. I want it to do this:


It'll just be desync in one place, untill I call it to respawn the player.
I have tried different ways by trying to desync the client. Tought it didn't work. (It's a fake desync, of course)
I have found some picutres of the bug, and I need to re-create it. That way my script workes a couple of times, meaning when it detectes that the player needs to really die. I want it to do this:


It'll just be desync in one place, untill I call it to respawn the player.