19.08.2013, 18:19
If you update this label every time the player spawns then simply delete the label before you create a new one.
It wil override indeed when you don't so..
Easyest way for now. BTW I had used a switch to do things like that
It wil override indeed when you don't so..
pawn Код:
DeletePlayer3DTextLabel(playerid, PlayerText3D:label);

