19.08.2013, 04:08
It's usually best to limit your streamed objects to about 800 max then you can use a few CreateObject()'s to catch the player teleporting in and also freeze them for extra security. Updating the streamer and teleporting the player is not particularly effective from my experience and a few catch objects won't hurt at all. Interestingly updating the streamer when the player say logs in and spawns works well you really have to experiment to know the streamers limits and capabilities. In fact certain things the streamer is not very good at doing such as a moveobject animations that involve looping multiple frames this gives very poor performance but for a simple open close gate is not a problem.