17.08.2013, 14:25
Alright, okay
1. format(daystring, sizeof (daystring), "%s",GetDayName());
2. GetPlayer2DZone(i, zone, MAX_ZONE_NAME);
3. SetPlayerAttachedObject(playerid,0,GetWeaponModel( weaponid[1]),1, 0.199999, -0.139999, 0.030000, 0.500007, -115.000000, 0.000000, 1.000000, 1.000000, 1.000000);
4. SetPlayerAttachedObject(playerid,1,GetWeaponModel( weaponid[2]),8, -0.079999, -0.039999, 0.109999, -90.100006, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
5. SetPlayerAttachedObject(playerid,2,GetWeaponModel( weaponid[4]),7, 0.000000, -0.100000, -0.080000, -95.000000, -10.000000, 0.000000, 1.000000, 1.000000, 1.000000);
6. SetPlayerAttachedObject(playerid,3,GetWeaponModel( weaponid[5]),1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
7. if(a == 8 && GetVehicleSpeed(GetPlayerVehicleID(playerid), 0) > Speedlimit[playerid])
Quote:
C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(1762) : error 017: undefined symbol "GetDayName" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(1841) : error 017: undefined symbol "GetPlayer2DZone" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(1863) : error 017: undefined symbol "GetWeaponModel" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(187 : error 017: undefined symbol "GetWeaponModel" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(1893) : error 017: undefined symbol "GetWeaponModel" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(190 : error 017: undefined symbol "GetWeaponModel" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(1944) : error 017: undefined symbol "GetVehicleSpeed" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(1946) : error 017: undefined symbol "GetVehicleSpeed" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(1947) : error 017: undefined symbol "ModifyVehicleSpeed" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(3854) : error 017: undefined symbol "UcideMasinileBoule" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(3857) : error 004: function "terminarMission" is not implemented C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(3862) : error 004: function "terminarMission2" is not implemented C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(3877) : error 017: undefined symbol "ReturnPlayerName" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(3887) : error 017: undefined symbol "HideDraw" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(4072) : error 017: undefined symbol "HideDraw" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(4082) : error 017: undefined symbol "ReturnPlayerName" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(4090) : error 017: undefined symbol "ReturnPlayerName" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(4115) : error 017: undefined symbol "MissionIni2" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(4116) : error 017: undefined symbol "HideDraw" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(4125) : error 017: undefined symbol "HideDraw" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(4134) : error 017: undefined symbol "HideDraw" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(4143) : error 017: undefined symbol "HideDraw" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(4154) : error 017: undefined symbol "HideDraw" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(4172) : error 017: undefined symbol "Announce" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(4180) : error 017: undefined symbol "SendRadioMessageToCops" C:\Users\USER\Desktop\Street Kings Server\gamemodes\CNR.pwn(419 : error 017: undefined symbol "Announce" |
2. GetPlayer2DZone(i, zone, MAX_ZONE_NAME);
3. SetPlayerAttachedObject(playerid,0,GetWeaponModel( weaponid[1]),1, 0.199999, -0.139999, 0.030000, 0.500007, -115.000000, 0.000000, 1.000000, 1.000000, 1.000000);
4. SetPlayerAttachedObject(playerid,1,GetWeaponModel( weaponid[2]),8, -0.079999, -0.039999, 0.109999, -90.100006, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
5. SetPlayerAttachedObject(playerid,2,GetWeaponModel( weaponid[4]),7, 0.000000, -0.100000, -0.080000, -95.000000, -10.000000, 0.000000, 1.000000, 1.000000, 1.000000);
6. SetPlayerAttachedObject(playerid,3,GetWeaponModel( weaponid[5]),1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
7. if(a == 8 && GetVehicleSpeed(GetPlayerVehicleID(playerid), 0) > Speedlimit[playerid])