CNR world boundaries
#1

Hey guys. I am scripting a CNR, and I am facing a dilemma. Since it's new - I think it would be better to concentrate all the stuff in just ONE city! (10 in a city makes better sense than 30 in the whole wid GTA:SA!) What city, is irrelevant. What I need to ask is whether I should use:
  • SetPlayerWorldBounds to disallow players leaving that city
  • Or Just spawning the player in the city, and allowing him to do his stuff there, but he's free to leave the city
What would you prefer? 'cause if I allow players to roam, with a few players, a robber could easily leave the city and go and hide somewhere in the desert, where no one would be interested to chase him!

Please reply! Thanks a lot!
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Messages In This Thread
CNR world boundaries - by RajatPawar - 17.08.2013, 05:51
Re: CNR world boundaries - by Scenario - 17.08.2013, 05:54
Re: CNR world boundaries - by RajatPawar - 17.08.2013, 05:56
Re: CNR world boundaries - by Scenario - 17.08.2013, 06:02
Re: CNR world boundaries - by RajatPawar - 17.08.2013, 06:05
Re: CNR world boundaries - by Sellize - 17.08.2013, 16:05
Re: CNR world boundaries - by CrazyChoco - 17.08.2013, 16:15
Re: CNR world boundaries - by Sevinho - 17.08.2013, 16:17

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