fps command
#2

pawn Код:
#include <a_samp>
#include <zcmd>
#include <sscanf>

#define         ERROR_DIALOG    5100
#define         Green       0x00FF00FF


enum pDat
{
    FPS,
    DLlast
}

new PlayerDat[MAX_PLAYERS][pDat],
    FPSTimer[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
FPSTimer[playerid] = SetTimerEx("GetPlayerFPS",100,1,"d",playerid);
return 1;
}
CMD:fps(playerid,params[])
{
    new player1 = strval(params);
    if(sscanf(params,"u",player1))return ShowPlayerDialog(playerid,ERROR_DIALOG+2,DIALOG_STYLE_MSGBOX,"ERROR!","{FFFFFF}[Usage]:- {EA0000}/fps [playerid]","Ok","");
    if(!IsPlayerConnected(player1))return SendClientMessage(playerid,0xFF0000FF,"[ERROR]:- {FFFFFF}Player Not Connected!");
    new string[256];
    format(string,sizeof(string),"PlayerName: {FFFFFF}%s[%d] , {00F311}FPS:- {FFFFFF}%d",pName(player1),player1,GetPlayerFPS(player1));
    SendClientMessage(playerid,Green,string);
    return 1;
}

forward GetPlayerFPS(playerid);
public GetPlayerFPS(playerid)
{
    new drunk2 = GetPlayerDrunkLevel(playerid);
    if(drunk2 < 100)
    {
        SetPlayerDrunkLevel(playerid,2000);
    }
    else
    {
       if(PlayerDat[playerid][DLlast] != drunk2)
        {
            new fps = PlayerDat[playerid][DLlast] - drunk2;
            if((fps > 0) && (fps < 200))
            PlayerDat[playerid][FPS] = fps;
            PlayerDat[playerid][DLlast] = drunk2;
        }
    }
    return PlayerDat[playerid][FPS];
}
stock pName(playerid)
{
    new name[24];
    GetPlayerName(playerid,name,sizeof(name));
    return name;
}
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Messages In This Thread
fps command - by ethhackerman - 16.08.2013, 19:52
Re: fps command - by ScRipTeRi - 16.08.2013, 19:59
Re: fps command - by ethhackerman - 16.08.2013, 20:11

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