pawn Код:
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (PRESSED(KEY_SUBMISSION))
{
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,COLOR_GREY," You are not even inside a vehicle !");
return 1;
}
if (IsNotAEngineCar(idcar))
{
SendClientMessage(playerid,COLOR_GREY," This vehicle dosent even have a Engine !");
return 1;
}
if (IsAHotwireCar(idcar))
{
SendClientMessage(playerid,COLOR_GREY," You can't turn the engine 'on' on this vehicle, it's only for learning!");
return 1;
}
if(idcar >= 135 && idcar <= 154)
{
if(HireCar[playerid] != idcar)
{
return 1;
}
}
if(idcar >= 1 && idcar <= 9)
{
if(HireCar[playerid] != idcar)
{
return 1;
}
}
if(IsAnOwnableCar(idcar))
{
if(PlayerInfo[playerid][pCarkey] == VehicleOwned[idcar]) { }
else if(PlayerInfo[playerid][pCarkey2] == VehicleOwned[idcar]) { }
else if(PlayerInfo[playerid][pCarkey3] == VehicleOwned[idcar]) { }
else { return 1; }
}
if(ReduceTime[playerid] > 0)
{
format(string, sizeof(string), " You need to wait %d seconds to type this command.", ReduceTime[playerid]);
SendClientMessage(playerid, COLOR_GREY, string);
return 1;
}
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(idcar,engine,lights,alarm,doors,bonnet,boot,objective);
GetPlayerName(playerid, sendername, sizeof(sendername));
GiveNameSpace(sendername);
if(PlayerInfo[playerid][pMaskUse] == 1) { format(sendername, sizeof(sendername), "Stranger_%d", RandMask[playerid]); }
if (VehicleEngine[idcar] == 0)
{
format(string, sizeof(string), "* %s spins the %s's key into the ignition and attempts to turn on the engine.", sendername, VehicleName[GetVehicleModel(idcar)-400]);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
new RandomStart;
RandomStart = random(4);
switch(RandomStart)
{
case 0,1,2:
{
if(VehAsk[playerid] == 1)
{
VehAsk[playerid] = 0;
SetVehicleParamsEx(idcar,1,lights,alarm,doors,bonnet,boot,objective);
}
VehicleEngine[idcar] = 1;
format(string, sizeof(string), "* %s engine starts (( %s ))", VehicleName[GetVehicleModel(idcar)-400], sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
case 3:
{
format(string, sizeof(string), "* %s engine does not start (( %s ))", VehicleName[GetVehicleModel(idcar)-400], sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ReduceTime[playerid] = 3;
}
}
}
else if (VehicleEngine[idcar] == 1)
{
VehicleEngine[idcar] = 0;
format(string, sizeof(string), "* %s spins the %s's key into the ignition and turns the engine off.", sendername, VehicleName[GetVehicleModel(idcar)-400]);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetVehicleParamsEx(idcar,false,lights,alarm,doors,bonnet,boot,objective);
VehAsk[playerid] = 1;
}
}
return 1;
}
And the first error is because the code is messy or disorganized on your pawn.