[Include] Player Inventory System 0.2b (Menu + Save / Load)
#7

Came across another bug, where I ended up with the following setup:

Code:
Package 1 x3
Package 3 x1
Package 2 x1
Package 2 x1 <-- Did not increase package 2 quantity, added separate item
Also when I selected an item from the menu, it executed the command I wanted, but it left the player uncontrollable. Do I have to add a return 1; to this callback?
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