[Ajuda] Sistema de hospital bugado, quando procurado morre nгo vai pra cadeia.
#1

Й sistema do GM Brasil Furia Style!
Me ajudem por favor, nгo entendo muito de pawno, sу o basico, por isso peguei gm pra editar

Codigo de quando morre:
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    if(PlayerInfo[playerid][pVIP] < 1 && SistemaHospital == 0 && helpertrampando[playerid] < 1 && admtrampando[playerid] < 1)
    {
        if(PlayerInfo[playerid][pJailed] >= 1){return SendClientMessage(playerid,COLOR_LIGHTRED,"Vocк saiu do hospital e foi preso");}
        if(PlayerInfo[playerid][pOrigem] == 2)
        {
            SendClientMessage(playerid, COLOR_GRAD2, "Vocк serб internado no hospital.");
            PlayerInfo[playerid][pTempoHospitalizado] = 90;
            storeexit[playerid] = 4;
            PlayerInfo[playerid][pHospitalID] = 1;
        }
        else
        {
            SendClientMessage(playerid, COLOR_GRAD2, "Vocк serб internado no hospital.");
            PlayerInfo[playerid][pTempoHospitalizado] = 90;
            storeexit[playerid] = 5;
            PlayerInfo[playerid][pHospitalID] = 2;
        }
    }
Codigo de quando nasce(hospital):

pawn Код:
public SetPlayerSpawn(playerid)
{
    new rand;
    if(IsPlayerConnected(playerid) && !IsPlayerNPC(playerid))
    {
        if(sincronizando[playerid] == 1)
        {
            return 1;
        }
    if(PlayerInfo[playerid][pVIP] == 0 && PlayerInfo[playerid][pHospitalID] > 0 && SistemaHospital == 0)
        {
            if(PlayerInfo[playerid][pHospitalID] == 1)
            {
                GameTextForPlayer(playerid, "~r~Hospitalizado", 5000, 6);
                TogglePlayerControllable(playerid, 0);
                storeexit[playerid] = 5;
                SetPlayerVirtualWorld(playerid, 0);
                SetPlayerInterior(playerid, 10);
                rand = random(sizeof(HospitalizadoSpawns));
                SetPlayerPos(playerid, HospitalizadoSpawns[rand][0], HospitalizadoSpawns[rand][1], HospitalizadoSpawns[rand][2]); // Warp the player
                SetPlayerFacingAngle(playerid, HospitalizadoSpawns[rand][3]);
                ApplyAnimation(playerid,"CRACK","crckdeth2",4.1,0,1,1,1,1);
                ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "Remedio do Hospital", "Os mйdicos lhe ofereceram um remйdio para vocк se recuperar\nVocк pode escolher entre pagar o remйdio e sair do Hospital\nOu continuar no Hospital atй se recuperar dos ferimentos\n\nCusto do remйdio: R$50", "Aceitar", "Recusar");
                return true;
            }
            else if(PlayerInfo[playerid][pHospitalID] == 2)
            {
                GameTextForPlayer(playerid, "~r~Hospitalizado", 5000, 6);
                TogglePlayerControllable(playerid, 0);
                SetPlayerInterior(playerid, 10);
                storeexit[playerid] = 4;
                rand = random(sizeof(HospitalizadoSpawns));
                SetPlayerVirtualWorld(playerid, 1);
                SetPlayerPos(playerid, HospitalizadoSpawns[rand][0], HospitalizadoSpawns[rand][1], HospitalizadoSpawns[rand][2]); // Warp the player
                SetPlayerFacingAngle(playerid, HospitalizadoSpawns[rand][3]);
                ApplyAnimation(playerid,"CRACK","crckdeth2",4.1,0,1,1,1,1);
                ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "Remedio do Hospital", "Os mйdicos lhe ofereceram um remйdio para vocк se recuperar\nVocк pode escolher entre pagar o remйdio e sair do Hospital\nOu continuar no Hospital atй se recuperar dos ferimentos\n\nCusto do remйdio: R$50", "Aceitar", "Recusar");
                return true;
            }
            return true;
        }
        if(MedicBill[playerid] >= 2 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
        {
            if(PlayerInfo[playerid][pVIP] < 1 && PlayerInfo[playerid][pSocio] >= 1)
            {
                format(gstring, 128, "Hospital: Vocк foi recuperado e perdeu R$%d.", precomorte);
                SendClientMessage(playerid, TEAM_CYAN_COLOR, gstring);
                GivePlayerMoney(playerid, -precomorte);
            }
            SBizzInfo[12][sbTill] += precomorte;
            ExtortionSBiz(12, precomorte);
            ResetPlayerWeaponsEx(playerid);
            MedicBill[playerid] = 0;
            MedicTime[playerid] = 0;
            NeedMedicTime[playerid] = 0;
            PlayerInfo[playerid][pDeaths] += 1;
            BancoDasOrgs[4][Dinheiro] += precomorte;
            if(WantedPoints[playerid] > 0)
            {
                new wanted = WantedPoints[playerid];
                new diecash = WantedPoints[playerid]*600;
                format(gstring, sizeof(gstring), "Vocк perdeu R$%d por morrer com nivel de procura: %d.", diecash, wanted);
                SendClientMessage(playerid, COLOR_YELLOW, gstring);
                GivePlayerMoney(playerid, - diecash);
                WantedPoints[playerid] = 0;
                SetPlayerWantedLevel(playerid, 0);
            }
        }
        if(PlayerInfo[playerid][pVIP] > 0) { SetPlayerHealth(playerid, 100.0); }
        else { SetPlayerHealth(playerid, 100.0+PlayerInfo[playerid][pSHealth]); }
        if(PlayerInfo[playerid][pSocio] > 0) { SetPlayerHealth(playerid, 100.0); }
        else { SetPlayerHealth(playerid, 100.0+PlayerInfo[playerid][pSHealth]); }
        spawnado[playerid] = 1;
        MedicBill[playerid] ++;
        SetPlayerToTeamColor(playerid);
        if(PlayerInfo[playerid][pTut] == 0)
        {
            gNews[playerid] = 1; gFam[playerid] = 1;
            TogglePlayerControllable(playerid, 0);
            RegistrationStep[playerid] = 1;
            ClearChatbox(playerid, 8);
            SetPlayerVirtualWorld(playerid,playerid+1);
            SetPlayerCameraPos(playerid,2317.0042,2352.8259,17.7403);
            SetPlayerPos(playerid,2317.0042,2352.8259,17.7403);
            SetPlayerSkin(playerid, 83);
            SendClientMessage(playerid, COLOR_GREEN, "Seja bem-vindo(a) ao Over RPG");
            ShowPlayerDialog(playerid,9,DIALOG_STYLE_MSGBOX,"Etapa: Registro","Escolha seu sexo\nVocк й Homem ou Mulher","Homem","Mulher");
            PlayerPlaySound(playerid, 1131, 0.0, 0.0, 0.0);
        }
    new House = PlayerInfo[playerid][pPHousekey];
        if(PlayerPaintballing[playerid] != 0)
        {
            ResetPlayerWeaponsEx(playerid);
            GivePlayerWeapon(playerid, 29, 999);
            GivePlayerWeapon(playerid, 31, 999);
            GivePlayerWeapon(playerid, 25, 999);
            SetPlayerArmour(playerid, 100);
            SetPlayerHealth(playerid, 100);
            SetPlayerInterior(playerid, 10);
            PlayerInfo[playerid][pInt] = 10;
            rand = random(sizeof(PaintballSpawns));
            SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
            return 1;
        }
  if(PlayerInfo[playerid][pLuta] == 1)
        {
            SetPlayerFightingStyle (playerid, FIGHT_STYLE_ELBOW);
        }
        if(PlayerInfo[playerid][pLuta] == 2)
        {
            SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING);
        }
        if(PlayerInfo[playerid][pLuta] == 3)
        {
            SetPlayerFightingStyle (playerid, FIGHT_STYLE_GRABKICK);
        }
        if(PlayerInfo[playerid][pLuta] == 4)
        {
            SetPlayerFightingStyle (playerid, FIGHT_STYLE_KNEEHEAD);
        }
        if(PlayerInfo[playerid][pLuta] == 5)
        {
            SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU);
        }
        if(PlayerInfo[playerid][pLuta] == 6)
        {
            SetPlayerFightingStyle (playerid, FIGHT_STYLE_NORMAL);
        }
        if(PlayerInfo[playerid][pJailed] == 1)
        {
            SetPlayerInterior(playerid, 6);
            rand = random(sizeof(gPresoPmSpawns));
            SetPlayerPos(playerid, gPresoPmSpawns[rand][0], gPresoPmSpawns[rand][1], gPresoPmSpawns[rand][2]); // Warp the player
            SetPlayerFacingAngle(playerid, gPresoPmSpawns[rand][3]);
            SendClientMessage(playerid, COLOR_LIGHTBLUE, "Sentenзa incompleta,Vocк voltou para Prisгo");
            return 1;
        }
        if(PlayerInfo[playerid][pJailed] == 2)
        {
            SetPlayerInterior(playerid, 6);
            SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
            //SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
            return 1;
        }
        if(PlayerInfo[playerid][pJailed] == 3)
        {
            SetPlayerInterior(playerid, 10);
            rand = random(sizeof(gPresoRotaSpawns));
            SetPlayerPos(playerid, gPresoRotaSpawns[rand][0], gPresoRotaSpawns[rand][1], gPresoRotaSpawns[rand][2]); // Warp the player
            SetPlayerFacingAngle(playerid, gPresoRotaSpawns[rand][3]);
            SendClientMessage(playerid, COLOR_LIGHTBLUE, "Sentenзa incompleta,Vocк voltou para Prisгo");
            return 1;
        }
        if(PlayerInfo[playerid][pJailed] == 4)
        {
            SetPlayerInterior(playerid, 3);
            rand = random(sizeof(gPresoPcSpawns));
            SetPlayerPos(playerid, gPresoPcSpawns[rand][0], gPresoPcSpawns[rand][1], gPresoPcSpawns[rand][2]); // Warp the player
            SetPlayerFacingAngle(playerid, gPresoPcSpawns[rand][3]);
            SendClientMessage(playerid, COLOR_LIGHTBLUE, "Sentenзa incompleta,Vocк voltou para Prisгo");
            return 1;
        }
        if(PlayerInfo[playerid][pJailed] == 5)
        {
            SetPlayerInterior(playerid, 5);
            rand = random(sizeof(gPresoPfSpawns));
            SetPlayerPos(playerid, gPresoPfSpawns[rand][0], gPresoPfSpawns[rand][1], gPresoPfSpawns[rand][2]); // Warp the player
            SetPlayerFacingAngle(playerid, gPresoPfSpawns[rand][3]);
            SendClientMessage(playerid, COLOR_LIGHTBLUE, "Sentenзa incompleta,Vocк voltou para Prisгo");
            return 1;
        }
        if(PlayerInfo[playerid][pJailed] == 6)
        {
            SetPlayerInterior(playerid,6);
            SetPlayerVirtualWorld(playerid,6);
            PlayerInfo[playerid][pInt] = 6;
            rand = random(sizeof(gPresoadminSpawns));
            SetPlayerPos(playerid,gPresoadminSpawns[rand][0], gPresoadminSpawns[rand][1], gPresoadminSpawns[rand][2]);//264.6288,77.5742,1001.0391,268.5763
            SetPlayerFacingAngle(playerid, gPresoadminSpawns[rand][3]);
            SendClientMessage(playerid, COLOR_LIGHTBLUE, "Sentenзa incompleta,Vocк voltou para Prisгo");
            return 1;
        }
        if(PlayerInfo[playerid][pJailed] == 7)
        {
            SetPlayerInterior(playerid, 0);
            SetPlayerPos(playerid,-1293.2203,490.5885,11.1953);
            SendClientMessage(playerid, COLOR_LIGHTBLUE, "Sentenзa incompleta,Vocк voltou para Prisгo");
            return 1;
        }
        if(PlayerInfo[playerid][pJailed] == 18)
        {
            SetPlayerInterior(playerid, 0);
            rand = random(sizeof(gPresoPmSpawns));
            SetPlayerPos(playerid, gPresoPmSpawns[rand][0], gPresoPmSpawns[rand][1], gPresoPmSpawns[rand][2]); // Warp the player
            SetPlayerFacingAngle(playerid, gPresoPmSpawns[rand][3]);
            SendClientMessage(playerid, COLOR_LIGHTBLUE, "Sentenзa incompleta,Vocк voltou para Prisгo");
            return 1;
        }
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