11.08.2013, 15:53
One thing that you can do is to remove the name ontop of the player (Where it shows their name and health) and use a 3dtextlabel to replace it, set it using GetPlayerName, when they use /mask to change the name to a random code, then when they talk it uses their mask code, it would require some other scripting, as the code would want to save, unless you want their name to come up as "Masked Male". If you dont know how to do what I am saying, then you can use SetPlayerName