Simple Jetpack Command Problem
#10

Quote:
Originally Posted by Zach7
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I have another question, how can I simply make a /car command to spawn one certain vehicle ID at my location. I can't find a function for that.
Alright if you want to spawn car and be saved in the server then use this.. [You can only delete it from the scriptfiles not IG]

http://www.mediafire.com/download/8s...6/vspawner.pwn

And if you want spawn one and /destroycar it then use those:

Код:
CMD:spawncar(playerid, params[]) {
	if (PlayerInfo[playerid][pAdmin] >= 4) {

		new
			iVehicle,
			iColors[2];

		if(sscanf(params, "iii", iVehicle, iColors[0], iColors[1])) {
			SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /veh [model ID] [color 1] [color 2]");
		}
		else if(!(400 <= iVehicle <= 611)) {
			SendClientMessageEx(playerid, COLOR_GRAD2, "Invalid model specified (model IDs start at 400, and end at 611).");
		}
		else if(!(0 <= iColors[0] <= 255 && 0 <= iColors[1] <= 255)) {
			SendClientMessageEx(playerid, COLOR_GRAD2, "Invalid colour specified (IDs start at 0, and end at 255).");
		}
		else for(new iIterator; iIterator < sizeof(CreatedCars); iIterator++) if(CreatedCars[iIterator] == INVALID_VEHICLE_ID) {

			new
				Float: fVehPos[4];

			GetPlayerPos(playerid, fVehPos[0], fVehPos[1], fVehPos[2]);
			GetPlayerFacingAngle(playerid, fVehPos[3]);
			CreatedCars[iIterator] = CreateVehicle(iVehicle, fVehPos[0], fVehPos[1], fVehPos[2], fVehPos[3], iColors[0], iColors[1], -1);
			VehicleFuel[CreatedCars[iIterator]] = 100.0;
			LinkVehicleToInterior(CreatedCars[iIterator], GetPlayerInterior(playerid));
			return SendClientMessageEx(playerid, COLOR_GREY, "Vehicle spawned!");
		}
	}
	else SendClientMessageEx(playerid, COLOR_GRAD1, "You are not authorized to use that command!");
	return 1;
}
To destroy it:

Код:
CMD:destroycar(playerid, params[])
{
	new string[128];

	if(PlayerInfo[playerid][pAdmin] < 4)
	{
		SendClientMessageEx(playerid, COLOR_GRAD1, "You are not authorized to use that command!");
		return 1;
	}
	new bool:breakingloop = false, newid = INVALID_VEHICLE_ID;
	if(IsPlayerInAnyVehicle(playerid))
	{
		for(new i=0;i<sizeof(CreatedCars);i++)
		{
			if(!breakingloop)
			{
				if(CreatedCars[i] == GetPlayerVehicleID(playerid)) // Checking for next available ID.
				{
					breakingloop = true;
					newid = i;
				}
			}
		}
		if(newid != INVALID_VEHICLE_ID)
		{
			new carid = GetPlayerVehicleID(playerid);
			DestroyVehicle(carid);
			CreatedCars[newid] = INVALID_VEHICLE_ID;
			format(string, sizeof(string), " Car %d destroyed.", carid);
			SendClientMessageEx(playerid, COLOR_GREY, string);
		}
	}
	return 1;
}
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Messages In This Thread
Simple Jetpack Command Problem - by Zach7 - 07.08.2013, 14:28
Re: Simple Jetpack Command Problem - by dominik523 - 07.08.2013, 14:32
Re: Simple Jetpack Command Problem - by Zach7 - 07.08.2013, 14:35
Re: Simple Jetpack Command Problem - by PT - 07.08.2013, 14:35
Re: Simple Jetpack Command Problem - by PT - 07.08.2013, 14:38
Re: Simple Jetpack Command Problem - by Zach7 - 07.08.2013, 14:39
Re: Simple Jetpack Command Problem - by PT - 07.08.2013, 14:42
Re: Simple Jetpack Command Problem - by Zach7 - 07.08.2013, 14:56
Re: Simple Jetpack Command Problem - by Konstantinos - 07.08.2013, 14:58
Re: Simple Jetpack Command Problem - by Max5 - 07.08.2013, 16:49

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