07.08.2013, 12:23
I assume you using a timer to make it go away.
I'll give you the part of the code you need for this from my script its smillier to what you made only I used textdraws
What I did is I made a bool var so I know if to kill the timer or not, if the player keeps damaging the other player the dmgdealt will be true and it will kill the timer before it even starts so it doesnt destroy the textdraw.
I'll give you the part of the code you need for this from my script its smillier to what you made only I used textdraws

pawn Код:
if(dmgdealt[issuerid] == true) KillTimer(dmgdlttmr[issuerid]);
dmgdlttmr[issuerid] = SetTimerEx("destroydmgTD",3000,false,"dd",issuerid,playerid);
dmgdealt[issuerid] = true;

