07.08.2013, 02:22
I found this code laying around in my old files. Seems to be compiling flawlessly!
pawn Код:
/*##############################################################################
#########################################
# #
# BUTTONS - FILTERSCRIPT BY YOM #
# v1.3 BETA #
# Steal my work and die >:D #
# #
#########################################
- Informations about this file:
===============================
- You must #include <yom_buttons> in the scripts you want to use buttons
- Copyright:
============
- Yom's Scripts Factory © ®.
- You can use this script and distribute it but,
- You WILL NOT sell it or tell it's your own work.
- Versions changes:
===================
- 1.0 : Initial release.
- 1.1 : Small tweaks here and there.
- 1.2 : Removed: rX and rY parameters (was useless, for me anyway)
Changed: rZ parameter is now named Angle
Changed: CreateButton now returns the objectid, not the buttonid.
Added: Sets the pos of the player, so he press exactly on the button.
- 1.3 : Changed again: CreateButton returns the buttonid (from 1 to MAX_BUTTONS).
Changed: Player can press the button from any angle
Added: more or less useful functions for use in your scripts
Added: sound
Added: button placer (if debug enabled, type /button)
THIS IS A BETA VERSION, PLEASE DON'T BE A BASTARD, AND REPORT BUGS/PROBLEMS!
##############################################################################*/
/*################################ CONFIGURATION #############################*/
//max buttons that can be created.
#define MAX_BUTTONS 200
//this is the distance max for detecting buttons. If the player is at this
//distance, or less, of a button, he will press this button.
#define MAX_DISTANCE 1.3
//this is the object modelid used for buttons.
//i'm asking for nice objects, if you know some that can be used as buttons, tell me!
#define OBJECT 2886
//comment this line to disable the sound, or change the number for another sound
//don't forget that you can do whatever you want in OnPlayerPressButton
#define SOUND 1083
//comment this line to disable debug (recommended once you finished using the
//buttons editor, this will make the script more efficient)
//#define DEBUG
/*############################################################################*/
/*----------------------------------------------------------------------------*/
#include <a_samp>
#include <streamer>
#undef MAX_PLAYERS
#define MAX_PLAYERS 1000
#define INVALID_BUTTON_ID -1
enum BUTTON_INFOS
{
bool:Created,
bool:Moving,
bool:Usable[MAX_PLAYERS],
Float:Pos[4],
ObjectID
}
new ButtonInfo[MAX_BUTTONS+1][BUTTON_INFOS];
#if defined DEBUG
enum PLAYER_INFOS
{
Float:MSpeed,
SelectedButton,
TimerID
}
new PlayerInfo[MAX_PLAYERS][PLAYER_INFOS];
new String[128];
#endif
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
Float:Distance3D(Float:PointA[], Float:PointB[], bool:sqrt = true)
{
new Float:Dist[4];
for (new i = 0; i < 3; i++)
{
Dist[i] = PointA[i] - PointB[i];
Dist[i] *= Dist[i];
}
Dist[3] = Dist[0] + Dist[1] + Dist[2];
return sqrt ? floatsqroot(Dist[3]) : Dist[3];
}
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
Float:Angle2D(Float:PointA[], Float:PointB[])
{
new bool:A_LS_B[2], Float:Dist[2], Float:Angle;
for (new i = 0; i < 2; i++)
{
A_LS_B[i] = PointA[i] < PointB[i];
Dist[i] = A_LS_B[i] ? PointB[i] - PointA[i] : PointA[i] - PointB[i];
}
Angle = atan2(Dist[1],Dist[0]);
Angle = A_LS_B[0] ? 270.0 + Angle : 90.0 - Angle;
Angle = A_LS_B[1] ? Angle : 180.0 - Angle;
return Angle;
}
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
GetClosestButton(Float:Point[], &Float:Distance = 0.0)
{
new Closest = INVALID_BUTTON_ID, Float:Distance2 = 100000.0;
for (new buttonid = 1, highest = FS_GetHighestButtonID(); buttonid <= highest; buttonid ++)
{
if (ButtonInfo[buttonid][Created])
{
Distance = Distance3D(Point, ButtonInfo[buttonid][Pos]);
if (Distance < Distance2)
{
Distance2 = Distance;
Closest = buttonid;
}
}
}
Distance = Distance2;
return Closest;
}
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
forward FS_CreateButton(Float:X, Float:Y, Float:Z, Float:Angle, VW);
public FS_CreateButton(Float:X, Float:Y, Float:Z, Float:Angle, VW)
{
new buttonid;
for(buttonid = 1; buttonid <= MAX_BUTTONS; buttonid ++)
if (!ButtonInfo[buttonid][Created])
break;
ButtonInfo[buttonid][ObjectID] = CreateDynamicObject(OBJECT,X,Y,Z,0.0,0.0,Angle, VW);
ButtonInfo[buttonid][Pos][0] = X;
ButtonInfo[buttonid][Pos][1] = Y;
ButtonInfo[buttonid][Pos][2] = Z;
ButtonInfo[buttonid][Pos][3] = Angle;
ButtonInfo[buttonid][Moving] = false;
ButtonInfo[buttonid][Created] = true;
for (new playerid = 0; playerid < MAX_PLAYERS; playerid ++)
ButtonInfo[buttonid][Usable][playerid] = true;
return buttonid;
}
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
forward FS_DestroyButton(buttonid);
public FS_DestroyButton(buttonid)
{
if (FS_IsValidButton(buttonid))
{
CallRemoteFunction("OnButtonDestroyed", "i", buttonid);
ButtonInfo[buttonid][Created] = false;
DestroyDynamicObject(ButtonInfo[buttonid][ObjectID]);
}
}
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
forward FS_SetButtonPos(buttonid, Float:X, Float:Y, Float:Z, Float:Angle);
public FS_SetButtonPos(buttonid, Float:X, Float:Y, Float:Z, Float:Angle)
{
if (FS_IsValidButton(buttonid))
{
new objectid = ButtonInfo[buttonid][ObjectID];
SetDynamicObjectPos(objectid, X, Y, Z);
SetDynamicObjectRot(objectid, 0.0, 0.0, Angle);
ButtonInfo[buttonid][Pos][0] = X;
ButtonInfo[buttonid][Pos][1] = Y;
ButtonInfo[buttonid][Pos][2] = Z;
ButtonInfo[buttonid][Pos][3] = Angle;
}
}
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
forward FS_MoveButton(buttonid, Float:X, Float:Y, Float:Z, Float:Speed);
public FS_MoveButton(buttonid, Float:X, Float:Y, Float:Z, Float:Speed)
{
if (FS_IsValidButton(buttonid))
{
MoveDynamicObject(ButtonInfo[buttonid][ObjectID], X, Y, Z, Speed);
ButtonInfo[buttonid][Moving] = true;
ButtonInfo[buttonid][Pos][0] = 99999.9;
ButtonInfo[buttonid][Pos][1] = 99999.9;
ButtonInfo[buttonid][Pos][2] = 99999.9;
}
}
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
forward FS_StopButton(buttonid);
public FS_StopButton(buttonid)
{
if (FS_IsValidButton(buttonid))
StopDynamicObject(ButtonInfo[buttonid][ObjectID]);
}
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
forward bool:FS_IsValidButton(buttonid);
public bool:FS_IsValidButton(buttonid)
{
return (buttonid <= MAX_BUTTONS && ButtonInfo[buttonid][Created]);
}
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
forward FS_GetHighestButtonID();
public FS_GetHighestButtonID()
{
for (new buttonid = MAX_BUTTONS; buttonid > 0; buttonid --)
if (ButtonInfo[buttonid][Created])
return buttonid;
return INVALID_BUTTON_ID;
}
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
forward FS_GetButtonObjectID(buttonid);
public FS_GetButtonObjectID(buttonid)
{
return FS_IsValidButton(buttonid) ? ButtonInfo[buttonid][ObjectID] : INVALID_OBJECT_ID;
}
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
forward FS_GetObjectButtonID(objectid);
public FS_GetObjectButtonID(objectid)
{
for (new buttonid = 1, highest = FS_GetHighestButtonID(); buttonid <= highest; buttonid ++)
if (ButtonInfo[buttonid][Created] && ButtonInfo[buttonid][ObjectID] == objectid)
return buttonid;
return INVALID_BUTTON_ID;
}
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
forward FS_PrintButtonsInfos();
public FS_PrintButtonsInfos()
{
(
"\n \
ЪДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДї\n \
і Buttons Informations і\n \
ГДДДДДДДДВДДДДДДДДВДДДДДДДДДВДДДДДДДДДВДДДДДДДДДВДДДДДДДДДґ\n \
іButtonIDіObjectIDі X і Y і Z і A і\n \
ГДДДДДДДДЕДДДДДДДДЕДДДДДДДДДЕДДДДДДДДДЕДДДДДДДДДЕДДДДДДДДДґ"
);
for (new buttonid = 1; buttonid <= MAX_BUTTONS; buttonid ++)
{
if (ButtonInfo[buttonid][Created])
{
printf
(
" і%8dі%8dі%6.2fі%6.2fі%6.2fі%6.2fі",
buttonid,
ButtonInfo[buttonid][ObjectID],
ButtonInfo[buttonid][Pos][0],
ButtonInfo[buttonid][Pos][1],
ButtonInfo[buttonid][Pos][2],
ButtonInfo[buttonid][Pos][3]
);
}
}
print(" АДДДДДДДДБДДДДДДДДБДДДДДДДДДБДДДДДДДДДБДДДДДДДДДБДДДДДДДДДЩ\n");
}
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
forward Float:FS_GetDistanceToButton(buttonid, Float:X, Float:Y, Float:Z);
public Float:FS_GetDistanceToButton(buttonid, Float:X, Float:Y, Float:Z)
{
if (FS_IsValidButton(buttonid))
{
new Float:Point[3];
Point[0] = X;
Point[1] = Y;
Point[2] = Z;
return Distance3D(Point, ButtonInfo[buttonid][Pos]);
}
return -1.0;
}
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
forward FS_TeleportPlayerToButton(playerid, buttonid);
public FS_TeleportPlayerToButton(playerid, buttonid)
{
if (FS_IsValidButton(buttonid) && !ButtonInfo[buttonid][Moving])
{
new Float:Angle = ButtonInfo[buttonid][Pos][3];
SetPlayerPos
(
playerid,
ButtonInfo[buttonid][Pos][0] - (0.65 * floatsin(-Angle,degrees)),
ButtonInfo[buttonid][Pos][1] - (0.65 * floatcos(-Angle,degrees)),
ButtonInfo[buttonid][Pos][2] - 0.63
);
SetPlayerFacingAngle(playerid, -Angle);
SetCameraBehindPlayer(playerid);
}
}
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
forward FS_ToggleButtonEnabledForPlayer(playerid, buttonid, bool:enabled);
public FS_ToggleButtonEnabledForPlayer(playerid, buttonid, bool:enabled)
{
if (FS_IsValidButton(buttonid))
ButtonInfo[buttonid][Usable][playerid] = enabled;
}
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
forward FS_ToggleButtonEnabled(buttonid, bool:enabled);
public FS_ToggleButtonEnabled(buttonid, bool:enabled)
{
if (FS_IsValidButton(buttonid))
for (new playerid = 0; playerid < MAX_PLAYERS; playerid ++)
ButtonInfo[buttonid][Usable][playerid] = enabled;
}
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
forward OnPlayerPressButton_Delay(playerid, buttonid);
public OnPlayerPressButton_Delay(playerid, buttonid)
{
#if defined SOUND
PlayerPlaySound(playerid, SOUND, 0.0, 0.0, 0.0);
#endif
CallRemoteFunction("OnPlayerPressButton", "ii", playerid, buttonid);
}
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
if (newkeys & 16)
{
new Float:Distance, Float:Angle, Float:PlayerPos[3], buttonid;
GetPlayerPos(playerid, PlayerPos[0], PlayerPos[1], PlayerPos[2]);
buttonid = GetClosestButton(PlayerPos, Distance);
if (buttonid != INVALID_BUTTON_ID && ButtonInfo[buttonid][Usable][playerid] && Distance <= MAX_DISTANCE)
{
Angle = Angle2D(PlayerPos, ButtonInfo[buttonid][Pos]);
SetPlayerFacingAngle(playerid, Angle);
SetPlayerPos
(
playerid,
ButtonInfo[buttonid][Pos][0] - (0.65 * floatsin(-Angle,degrees)),
ButtonInfo[buttonid][Pos][1] - (0.65 * floatcos(-Angle,degrees)),
ButtonInfo[buttonid][Pos][2] - 0.63
);
ApplyAnimation(playerid, "HEIST9", "Use_SwipeCard", 10.0, 0, 0, 0, 0, 0);
SetTimerEx("OnPlayerPressButton_Delay", 500, false, "ii", playerid, buttonid);
}
}
#if defined DEBUG
else if (newkeys & KEY_HANDBRAKE)
{
if (PlayerInfo[playerid][SelectedButton] != INVALID_BUTTON_ID)
{
switch (PlayerInfo[playerid][MSpeed])
{
case 1.0 : { PlayerInfo[playerid][MSpeed] = 2.5; String = "Slow"; }
case 2.5 : { PlayerInfo[playerid][MSpeed] = 5.0; String = "Normal"; }
case 5.0 : { PlayerInfo[playerid][MSpeed] = 15.0; String = "Fast"; }
default : { PlayerInfo[playerid][MSpeed] = 1.0; String = "Very Slow"; }
}
format(String, sizeof(String), "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~Movement speed~n~~r~%s~w~!", String);
GameTextForPlayer(playerid, String, 1500, 3);
}
}
else if (newkeys & KEY_WALK)
{
if (PlayerInfo[playerid][SelectedButton] != INVALID_BUTTON_ID)
OnPlayerCommandText(playerid, "/button deselect");
else
OnPlayerCommandText(playerid, "/button select");
}
#endif
}
}
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
public OnObjectMoved(objectid)
{
new buttonid = FS_GetObjectButtonID(objectid);
if (buttonid != INVALID_BUTTON_ID)
{
new Float:ObjectPos[3];
GetObjectPos(objectid, ObjectPos[0], ObjectPos[1], ObjectPos[2]);
ButtonInfo[buttonid][Pos][0] = ObjectPos[0];
ButtonInfo[buttonid][Pos][1] = ObjectPos[1];
ButtonInfo[buttonid][Pos][2] = ObjectPos[2];
ButtonInfo[buttonid][Moving] = false;
CallRemoteFunction("OnButtonMoved", "i", buttonid);
}
}
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
public OnPlayerConnect(playerid)
{
#if defined DEBUG
if (PlayerInfo[playerid][SelectedButton] != INVALID_BUTTON_ID)
{
PlayerInfo[playerid][SelectedButton] = INVALID_BUTTON_ID;
PlayerInfo[playerid][MSpeed] = 5.0;
KillTimer(PlayerInfo[playerid][TimerID]);
}
#endif
ApplyAnimation(playerid, "HEIST9", "Use_SwipeCard", 10.0, 0, 0, 0, 0, 0);
return 1;
}
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
public OnGameModeInit()
{
#if defined DEBUG
FS_PrintButtonsInfos();
#endif
return true;
}
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
public OnGameModeExit()
{
#if defined DEBUG
FS_PrintButtonsInfos();
#endif
for (new buttonid = 1; buttonid <= MAX_BUTTONS; buttonid ++)
if (ButtonInfo[buttonid][Created])
FS_DestroyButton(buttonid);
return true;
}
/*----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------*/
#if defined DEBUG
argpos(const string[], idx = 0, sep = ' ')
{
for(new i = idx, j = strlen(string); i < j; i++)
if (string[i] == sep && string[i+1] != sep)
return i+1;
return -1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strlen(cmdtext) > 50)
{
SendClientMessage(playerid, 0xFF0000FF, "Invalid command length (exceeding 50 characters)");
return true;
}
if(!strcmp(cmdtext, "/button", .length = 7))
{
if (!IsPlayerAdmin(playerid))
return true;
new arg1 = argpos(cmdtext);
if (!cmdtext[arg1])
{
SendClientMessage(playerid, 0xFF0000FF, "Button Editor's commands:");
SendClientMessage(playerid, 0xFFFFFFFF, "\"/button create\" - Create a button at your position, then type \"/button select\" to move this button.");
SendClientMessage(playerid, 0xFFFFFFFF, "\"/button select <opt:buttonid>\" - If you don't use the optional parameter, it will select the closest button.");
SendClientMessage(playerid, 0xFFFFFFFF, "\"/button save <opt:comment>\" - Save the positions of the selected button, optionally with a short comment.");
SendClientMessage(playerid, 0xFFFFFFFF, "\"/button deselect\" - Deselect the selected button, this stops the editing mode.");
SendClientMessage(playerid, 0xFF0000FF, "Button Editor's keys:");
SendClientMessage(playerid, 0xFFFFFFFF, "Use Directional key to move the selected button forward, backward, to the left and to the right.");
SendClientMessage(playerid, 0xFFFFFFFF, "Use Look Behind + Left or Right to rotate the selected button.");
SendClientMessage(playerid, 0xFFFFFFFF, "Use Secondary Fire to change the movement speed.");
SendClientMessage(playerid, 0xFFFFFFFF, "Use Walk to toggle Deselect/Select closest button.");
return true;
}
else if (!strcmp(cmdtext[arg1], "create", .length = 6))
{
new Float:PlayerPos[4], buttonid;
GetPlayerPos(playerid, PlayerPos[0], PlayerPos[1], PlayerPos[2]);
GetPlayerFacingAngle(playerid, PlayerPos[3]);
buttonid = FS_CreateButton(PlayerPos[0],PlayerPos[1],PlayerPos[2] + 0.63,PlayerPos[3]);
format(String, sizeof(String), "Buttonid %d created! Select it with \"/button select\"", buttonid);
SendClientMessage(playerid, 0x00FF00FF, String);
return true;
}
else if (!strcmp(cmdtext[arg1], "select", .length = 6))
{
new arg2 = argpos(cmdtext, arg1),
buttonid;
if (PlayerInfo[playerid][SelectedButton] != INVALID_BUTTON_ID)
KillTimer(PlayerInfo[playerid][TimerID]);
if (!cmdtext[arg2])
{
new Float:PlayerPos[3];
GetPlayerPos(playerid, PlayerPos[0], PlayerPos[1], PlayerPos[2]);
buttonid = GetClosestButton(PlayerPos);
if (buttonid == INVALID_BUTTON_ID)
SendClientMessage(playerid, 0xFF0000FF, "Can't find a button! You may need to create one!");
else
{
PlayerInfo[playerid][SelectedButton] = buttonid;
PlayerInfo[playerid][TimerID] = SetTimerEx("ButtonEditor_Timer", 50, true, "ii", playerid, PlayerInfo[playerid][SelectedButton]);
TogglePlayerControllable(playerid, false);
format(String, sizeof(String), "Buttonid %d selected! Once you placed it where you want, save it with \"/button save <comment>\"", buttonid);
SendClientMessage(playerid, 0x00FF00FF, String);
}
}
else
{
buttonid = strval(cmdtext[arg2]);
if (FS_IsValidButton(buttonid))
{
PlayerInfo[playerid][SelectedButton] = buttonid;
PlayerInfo[playerid][TimerID] = SetTimerEx("ButtonEditor_Timer", 50, true, "ii", playerid, PlayerInfo[playerid][SelectedButton]);
TogglePlayerControllable(playerid, false);
format(String, sizeof(String), "Buttonid %d selected! Once you placed it where you want, save it with \"/button save\"", buttonid);
SendClientMessage(playerid, 0x00FF00FF, String);
}
else
SendClientMessage(playerid, 0xFF0000FF, "This buttonid is invalid!");
}
return true;
}
else if (!strcmp(cmdtext[arg1], "save", .length = 4))
{
new arg2 = argpos(cmdtext, arg1),
buttonid = PlayerInfo[playerid][SelectedButton];
if (buttonid != INVALID_BUTTON_ID)
{
new File:savedbuttons_file = fopen("savedbuttons.txt", io_append);
if (!cmdtext[arg2])
{
format
(
String,
sizeof(String),
"CreateButton(%.2f, %.2f, %.2f, %.1f);\r\n",
ButtonInfo[buttonid][Pos][0],
ButtonInfo[buttonid][Pos][1],
ButtonInfo[buttonid][Pos][2],
float(floatround(ButtonInfo[buttonid][Pos][3])%360)
);
}
else
{
format
(
String,
sizeof(String),
"CreateButton(%.2f, %.2f, %.2f, %.1f); // %s\r\n",
ButtonInfo[buttonid][Pos][0],
ButtonInfo[buttonid][Pos][1],
ButtonInfo[buttonid][Pos][2],
float(floatround(ButtonInfo[buttonid][Pos][3])%360),
cmdtext[arg2]
);
}
fwrite(savedbuttons_file,String);
fclose(savedbuttons_file);
SendClientMessage(playerid, 0x00FF00FF, "Button's informations saved in \"/scriptfiles/savedbuttons.txt\"!");
}
else
SendClientMessage(playerid, 0xFF0000FF, "Umm..Select a button first?");
return true;
}
else if (!strcmp(cmdtext[arg1], "deselect", .length = 6))
{
if (PlayerInfo[playerid][SelectedButton] != INVALID_BUTTON_ID)
{
format(String, sizeof(String), "Buttonid %d deselected!", PlayerInfo[playerid][SelectedButton]);
SendClientMessage(playerid, 0x00FF00FF, String);
PlayerInfo[playerid][SelectedButton] = INVALID_BUTTON_ID;
TogglePlayerControllable(playerid, true);
KillTimer(PlayerInfo[playerid][TimerID]);
}
else
SendClientMessage(playerid, 0xFF0000FF, "Umm..Select a button first?");
return true;
}
return false;
}
return false;
}
forward ButtonEditor_Timer(playerid, buttonid);
public ButtonEditor_Timer(playerid, buttonid)
{
new PlayerKeys[3],
Float:Move_Sin = PlayerInfo[playerid][MSpeed]/100.0 * floatsin(-ButtonInfo[buttonid][Pos][3], degrees),
Float:Move_Cos = PlayerInfo[playerid][MSpeed]/100.0 * floatcos(-ButtonInfo[buttonid][Pos][3], degrees);
GetPlayerKeys(playerid,PlayerKeys[0],PlayerKeys[1],PlayerKeys[2]);
if (PlayerKeys[0] + PlayerKeys[1] + PlayerKeys[2] != 0 && PlayerKeys[0] != KEY_HANDBRAKE)
{
if (PlayerKeys[0] & 512)
{
if (PlayerKeys[2] == KEY_LEFT)
ButtonInfo[buttonid][Pos][3] += PlayerInfo[playerid][MSpeed]/5.0;
else if (PlayerKeys[2] == KEY_RIGHT)
ButtonInfo[buttonid][Pos][3] -= PlayerInfo[playerid][MSpeed]/5.0;
format
(
String,
sizeof(String),
"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~Rotating buttonid ~r~%d ~n~~w~Angle=~r~%d",
buttonid,
floatround(ButtonInfo[buttonid][Pos][3]) % 360
);
GameTextForPlayer(playerid, String, 1500, 3);
}
else
{
if (PlayerKeys[1] == KEY_UP)
{
ButtonInfo[buttonid][Pos][0] += Move_Sin;
ButtonInfo[buttonid][Pos][1] += Move_Cos;
}
else if (PlayerKeys[1] == KEY_DOWN)
{
ButtonInfo[buttonid][Pos][0] -= Move_Sin;
ButtonInfo[buttonid][Pos][1] -= Move_Cos;
}
if (PlayerKeys[2] == KEY_LEFT)
{
ButtonInfo[buttonid][Pos][0] -= Move_Cos;
ButtonInfo[buttonid][Pos][1] += Move_Sin;
}
else if (PlayerKeys[2] == KEY_RIGHT)
{
ButtonInfo[buttonid][Pos][0] += Move_Cos;
ButtonInfo[buttonid][Pos][1] -= Move_Sin;
}
format
(
String,
sizeof(String),
"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~Moving buttonid ~r~%d ~n~~w~X=~r~%.2f ~w~Y=~r~%.2f",
buttonid,
ButtonInfo[buttonid][Pos][0],
ButtonInfo[buttonid][Pos][1]
);
GameTextForPlayer(playerid, String, 1500, 3);
}
FS_SetButtonPos
(
buttonid,
ButtonInfo[buttonid][Pos][0],
ButtonInfo[buttonid][Pos][1],
ButtonInfo[buttonid][Pos][2],
ButtonInfo[buttonid][Pos][3]
);
}
}
#endif
/*----------------------------------------------------------------------------*/