06.08.2013, 17:16
Ummmm, In your set player money part you are removing the money and getting the money, and also I would use it like this
pawn Код:
public MainTimer()
{
new string[128];
new Float:x, Float:y, Float:z;
for(new i=0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
{
new vehicleid = GetPlayerVehicleID(i);
if(!IsBicycle(vehicleid) && Fuel[vehicleid] > 0)
{
Fuel[vehicleid] -= GetPlayerSpeed(i)/1000.0;
if(Fuel[vehicleid] <= 0)
{
ToggleEngine(vehicleid, VEHICLE_PARAMS_OFF);
GameTextForPlayer(i, "~r~out of fuel", 3000, 3);
SendClientMessage(i, COLOR_RED, "This vehicle is out of fuel!");
}
}
}
if(RefuelTime[i] > 0 && GetPVarInt(i, "FuelStation"))
{
new vehicleid = GetPlayerVehicleID(i);
Fuel[vehicleid] += 2.0;
RefuelTime[i]--;
if(RefuelTime[i] == 0)
{
if(Fuel[vehicleid] >= 100.0) Fuel[vehicleid] = 100.0;
new stationid = GetPVarInt(i, "FuelStation");
new cost = floatround(Fuel[vehicleid]-GetPVarFloat(i, "Fuel"))*FUEL_PRICE;
if(GetPlayerState(i) != PLAYER_STATE_DRIVER || Fuel[vehicleid] >= 100.0 || GetPlayerMoney(i) < cost
|| !IsPlayerInRangeOfPoint(i, 10.0, FuelStationPos[stationid][0], FuelStationPos[stationid][1], FuelStationPos[stationid][2]))
{
if(GetPlayerMoney(i) < cost) cost = GetPlayerMoney(i);
PlayerInfo[playerid][pCash] = PlayerInfo[playerid][pCash]-cost;
SetPlayerMoney(playerid,RpPlayerInfo[playerid][pCash]) format(string, sizeof(string), "~r~-$%d", cost);
GameTextForPlayer(i, string, 2000, 3);
format(string, sizeof(string), "You pay $%d for fuel", cost);
SendClientMessage(i, COLOR_WHITE, string);
SetPVarInt(i, "FuelStation", 0);
SetPVarFloat(i, "Fuel", 0.0);
}
else
{
RefuelTime[i] = 5;
format(string, sizeof(string), "~w~refueling...~n~~r~-$%d", cost);
GameTextForPlayer(i, string, 2000, 3);
}
}
}
if(TrackCar[i])
{
GetVehiclePos(TrackCar[i], x, y, z);
SetPlayerCheckpoint(i, x, y, z, 3);
}
}
}
}