06.08.2013, 15:03
pawn Код:
new
Experience_Timer
;
public OnGameModeInit()
{
Experience_Timer = SetTimer( "OnExperienceUpdate", 3200000, true );
return 1;
}
public OnGameModeExit( )
{
KillTimer( Experience_Timer );
return 1;
}
forward OnExperienceUpdate( );
public OnExperienceUpdate( )
{
for( new i = 0; i < MAX_PLAYERS; i++ )
{
if( !IsPlayerConnected( i ) ) continue;
SetPlayerScore( i, GetPlayerScore( i ) + 1 );
// OR your variable, if you're using. For example:
// PlayerInfo[ i ][ pExperience ] += 1;
}
}

