05.08.2013, 15:53
Код:
public OnVehicleSpawn(vehicleid) { if(vehicleid == tcccar){ ChangeVehiclePaintjob(tcccar,0); // paint job AddVehicleComponent(tcccar, 1033); // roof AddVehicleComponent(tcccar, 1010); // nos AddVehicleComponent(tcccar, 1080); // rim AddVehicleComponent(tcccar, 1029); // exhaust AddVehicleComponent(tcccar, 1026); // side AddVehicleComponent(tcccar, 1170); // front AddVehicleComponent(tcccar, 1140); // rear AddVehicleComponent(tcccar, 1139); // Spoiler } if(vehicleid == tcccar1){ ChangeVehiclePaintjob(tcccar1,0); // paint job AddVehicleComponent(tcccar1, 1035); // roof AddVehicleComponent(tcccar1, 1010); // nos AddVehicleComponent(tcccar1, 1080); // rim AddVehicleComponent(tcccar1, 1037); // exhaust AddVehicleComponent(tcccar1, 1039); // side AddVehicleComponent(tcccar1, 1172); // front AddVehicleComponent(tcccar1, 1148); // back AddVehicleComponent(tcccar1, 1146); // Spoiler } if(vehicleid == tcccar2){ ChangeVehiclePaintjob(tcccar2,0); // paint job AddVehicleComponent(tcccar2, 1068); // roof AddVehicleComponent(tcccar2, 1010); // nos AddVehicleComponent(tcccar2, 1080); // rim AddVehicleComponent(tcccar2, 1066); // exhaust AddVehicleComponent(tcccar2, 1070); // side AddVehicleComponent(tcccar2, 1173); // front AddVehicleComponent(tcccar2, 1161); // back AddVehicleComponent(tcccar2, 1158); // Spoiler } if(vehicleid == tcccar3){ ChangeVehiclePaintjob(tcccar3,0); // paint job AddVehicleComponent(tcccar3, 1053); // roof AddVehicleComponent(tcccar3, 1010); // nos AddVehicleComponent(tcccar3, 1080); // rim AddVehicleComponent(tcccar3, 1045); // exhaust AddVehicleComponent(tcccar3, 1048); // side AddVehicleComponent(tcccar3, 1152); // front AddVehicleComponent(tcccar3, 1151); // back AddVehicleComponent(tcccar3, 1050); // Spoiler } if(vehicleid == tcccar4){ ChangeVehiclePaintjob(tcccar4,0); // paint job AddVehicleComponent(tcccar4, 1061); // roof AddVehicleComponent(tcccar4, 1010); // nos AddVehicleComponent(tcccar4, 1080); // rim AddVehicleComponent(tcccar4, 1059); // exhaust AddVehicleComponent(tcccar4, 1057); // side AddVehicleComponent(tcccar4, 1156); // front AddVehicleComponent(tcccar4, 1157); // back AddVehicleComponent(tcccar4, 1060); // Spoiler } if(vehicleid == tcccar5){ ChangeVehiclePaintjob(tcccar5,0); // paint job AddVehicleComponent(tcccar5, 1091); // roof AddVehicleComponent(tcccar5, 1010); // nos AddVehicleComponent(tcccar5, 1080); // rim AddVehicleComponent(tcccar5, 1089); // exhaust AddVehicleComponent(tcccar5, 1057); // side AddVehicleComponent(tcccar5, 1165); // front AddVehicleComponent(tcccar5, 1167); // back AddVehicleComponent(tcccar5, 1163); // Spoiler } return 1; }