05.08.2013, 15:28
Quote:
Are you sure? There should be "Public OnPlayerDeath"... Unless you deleted it.
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Quote:
dcmd_jail(playerid,params[]) { if(AccInfo[playerid][LoggedIn] == 1) { if(AccInfo[playerid][Level] >= 3) { new Index; new tmp[256]; tmp = strtok(params,Index); new tmp2[256]; tmp2 = strtok(params,Index); new tmp3[256]; tmp3 = strtok(params,Index); if(!strlen(params)) return SendClientMessage(playerid, LIGHTBLUE2, "Usage: /jail [PlayerID] [Minutes] [Reason]") && SendClientMessage(playerid, orange, "Function: Will Jailed the specified player"); new player1, playername[MAX_PLAYER_NAME], adminname[MAX_PLAYER_NAME], string[128]; player1 = strval(tmp); if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID && (AccInfo[player1][Level] != ServerInfo[MaxAdminLevel])) { if(AccInfo[player1][Jailed] == 0) { GetPlayerName(player1, playername, sizeof(playername)); GetPlayerName(playerid, adminname, sizeof(adminname)); new jtime = strval(tmp2); if(jtime == 0) jtime = 9999; SendCommandToAdmins(playerid,"Jail"); AccInfo[player1][JailTime] = jtime*1000*60; SetTimerEx("JailPlayer",5000,0,"d",player1); SetTimerEx("Jail1",1000,0,"d",player1); AccInfo[player1][Jailed] = 1; if(jtime == 9999) { if(!strlen(params[strlen(tmp2)+1])) format(string,sizeof(string),"|- Administrator %s has Jailed %s -|",adminname,playername); else format(string,sizeof(string),"|- Administrator %s has Jailed %s | Reason: %s -|",adminname,playername,params[strlen(tmp)+1]); } else { if(!strlen(tmp3)) format(string,sizeof(string),"|- Administrator %s has Jailed %s for %d Minutes -|",adminname,playername, jtime); else format(string,sizeof(string),"|- Administrator %s has Jailed %s for %d Minutes | Reason: %s -|",adminname,playername,jtime,params[strlen(tmp2)+strlen(tmp)+1]); } return SendClientMessageToAll(blue,string); } else return SendClientMessage(playerid, red, "ERROR: Player is already in jail"); } else return SendClientMessage(playerid, red, "ERROR: Player is not connected or is the highest level admin"); } else return ErrorMessages(playerid, 1); } else return SendClientMessage(playerid,red,"ERROR: You must be logged in to use this commands"); } |