Help about Police Commands
#2

here it goes, it's really simple

pawn Код:
CMD:pullover(playerid,params[])
{
    new string[128];
    new ID;
    new pname[MAX_PLAYER_NAME];
    new tname[MAX_PLAYER_NAME];
    if(gTeam[playerid] == TEAM_CIVIL) //To check if player is NOT a law enforcement, "use your team defining"
    {
        SendClientMessage(playerid,COLOR_RED,"[ERROR] Only law enforcement officers can use this command.");
        return 1;
    }
    if(sscanf(params, "u", ID)) //you must have sscanf2 installed in order to use this command, if not request a normal one, I'll post
    {
        SendClientMessage(playerid,COLOR_ERROR,"[USAGE] /pullover (Player Name/ID)");
        return 1;
    }
    if(!IsPlayerConnected(ID)) //if you entered a wrong ID
    {
        format(string,sizeof(string),"[ERROR] The player ID you entered is not connected to the server.");
        SendClientMessage(playerid,COLOR_RED,string);
        return 1;
    }
    if(playerid == ID) //if you're asking yourself to pull over
    {
        SendClientMessage(playerid,COLOR_RED,"[ERROR] You cannot ask yourself to pull over.");
        return 1;
    }
        //removed isspawned for you.
    GetPlayerName(playerid,pname,sizeof(pname));
    GetPlayerName(ID,tname,sizeof(tname));
    if(GetDistanceBetweenPlayers(playerid,ID) > 30) //stock below
    {
        format(string,sizeof(string),"[ERROR] %s(%d) is too far away to ask them to pull over.",tname,ID);
        SendClientMessage(playerid,COLOR_RED,string);
        return 1;
    }
    if(IsPlayerInAnyVehicle(ID) == 0) //doesn't need defining, checking if ID is not in a vehicle
    {
        format(string,sizeof(string),"[ERROR] %s(%d) must be in a vehicle in order to ask them to pull over.",tname,ID);
        SendClientMessage(playerid,COLOR_RED,string);
        return 1;
    }
//finally through all stages, now the stage of pulling them over
    format(string,sizeof(string),"[POLICE] Law Enforcement Officer %s(%d) asked you to pull over.",pname,playerid);
    SendClientMessage(ID,COLOR_BLUE,string);
    format(string, sizeof(string), "~b~pull over!");
    GameTextForPlayer(ID, string, 2000, 5);

    format(string,sizeof(string),"[POLICE] You have asked %s(%d) to pull over.",tname,ID);
    SendClientMessage(playerid,COLOR_BLUE,string);
    return 1;
}

//GetDistanceBetweenPlayers
forward Float:GetDistanceBetweenPlayers(p1,p2);
public Float:GetDistanceBetweenPlayers(p1,p2)
{
    new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
    if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2))
    {
        return -1.00;
    }
    GetPlayerPos(p1,x1,y1,z1);
    GetPlayerPos(p2,x2,y2,z2);
    return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}
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Messages In This Thread
Help about Police Commands - by Uberanwar - 05.08.2013, 07:44
Re: Help about Police Commands - by Vanter - 05.08.2013, 10:49
Re: Help about Police Commands - by Facerafter - 05.08.2013, 11:57
Re: Help about Police Commands - by Vanter - 05.08.2013, 11:59
Re: Help about Police Commands - by BodyBoardVEVO - 05.08.2013, 12:04
Re: Help about Police Commands - by Facerafter - 05.08.2013, 12:10
Re: Help about Police Commands - by Vanter - 05.08.2013, 12:27
Re: Help about Police Commands - by Facerafter - 05.08.2013, 13:16
Re: Help about Police Commands - by Vanter - 05.08.2013, 13:31
Re: Help about Police Commands - by morocco - 05.08.2013, 13:33

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