Why SA-MP have LAG?
#10

It is possible to fix, but you need to use the OnPlayerGiveDamage callback and with a bit of math, you can accomplish it (but it'll be a bit buggy). I played on a server that removed lag shooting before.

And must I remind you, there is no "perfect synchronization" in any game. A lot of games have this problem, you just have to shoot at their lag spot which is sometimes difficult to determine.

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Originally Posted by AcId n RaPiD
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MTA doesn't have that lag.
This isn't MTA, this is SA-MP. MTA has too much GUI and advanced shit that nobody needs, which is why there are more players in SA-MP because people enjoy the vanilla GTA:SA better (without any fancy ass graphics) and it's EASIER to install and log onto servers with SA-MP. I personally enjoy lag shooting because if there was no lag shooting, players would be easier to kill and DM would be difficult and boring.
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Messages In This Thread
Why SA-MP have LAG? - by flabed18 - 02.08.2013, 02:18
Re: Why SA-MP have LAG? - by sleejay - 02.08.2013, 02:21
Re: Why SA-MP have LAG? - by AcId n RaPiD - 02.08.2013, 02:31
Re: Why SA-MP have LAG? - by Kitten - 02.08.2013, 02:38
Re: Why SA-MP have LAG? - by Diablosrouge - 02.08.2013, 04:04
Re: Why SA-MP have LAG? - by Scenario - 02.08.2013, 04:10
Re: Why SA-MP have LAG? - by Diablosrouge - 02.08.2013, 04:30
Re: Why SA-MP have LAG? - by Richie© - 03.08.2013, 17:43
Re: Why SA-MP have LAG? - by iFear - 03.08.2013, 17:55
Re: Why SA-MP have LAG? - by Emmet_ - 05.08.2013, 06:07

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