SetPlayerAttachedObject
#2

that's how it works :/ for example, if u create a explosion somewhere, it will also explode just once.

to let it happen multiple times, you could set a timer destroying and creating the patricle effect every second.
But i don't suggest something like that, cuz it's eating ur ram rly hard. if, for example, 30 ppls run that timer at the same time.

maybe you choose a different particle effect. there are some which "last" forever, so you dont need to destroy and create them again
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SetPlayerAttachedObject - by Kudoz - 05.08.2013, 05:41
Re: SetPlayerAttachedObject - by CutX - 05.08.2013, 05:46

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