Large memory usage during SetObjectMaterial(Text)
#9

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Originally Posted by [uL]Pottus
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I know you can only update the material text 16 times on a regular CreateObject() before the object needs to be destroyed recreated but I noticed with your script Player objects with material text can be continually updated without requiring deletion of the object. I'm not saying that is what is happen but it might give some more insight of the problem.
I've tried your supposition. No luck. Still same. Now this is really serious...
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