04.08.2013, 08:25
#define CLASS_MEDIC 1
new pClass[MAX_PLAYERS];
//inside /heal
if( pClass[playerid]==CLASS_MEDIC)
{
// keep doing other stuff here
new pClass[MAX_PLAYERS];
//inside /heal
if( pClass[playerid]==CLASS_MEDIC)
{
// keep doing other stuff here