[Plugin] CrashDetect

Код:
[21:26:57] [debug] Server crashed while executing ATRP.amx
[21:26:57] [debug] AMX backtrace:
[21:26:57] [debug] #0 native fread () [004057a0] from samp-server.exe
[21:26:57] [debug] #1 00265188 in ?? () from ATRP.amx
[21:26:57] [debug] #2 00540a9c in public ServerHeartbeat () from ATRP.amx
[21:26:57] [debug] System backtrace:
[21:26:57] [debug] #0 00492860 in ?? () from C:\Documents and Settings\Administrator\Desktop\VN-PAC (AT-RP)\VN-PAC (AT-RP)\samp-server.exe
[21:26:57] [debug] #1 00492e90 in ?? () from C:\Documents and Settings\Administrator\Desktop\VN-PAC (AT-RP)\VN-PAC (AT-RP)\samp-server.exe
Код:
task ServerHeartbeat[1000]() {
    if(++AdminWarning == 15) {
		for(new z = 0; z < MAX_REPORTS; z++)
		{
			if(Reports[z][BeingUsed] == 1)
			{
				if(Reports[z][ReportPriority] == 1 || Reports[z][ReportPriority] == 2)
				{
					ABroadCast(COLOR_LIGHTRED,"A priority report is pending.", 2, true);
					break;
				}
			}
		}
		AdminWarning = 0;
	}

    static string[128];
	foreach(Player, i)
	{
		if(playerTabbed[i] == 0) {
			switch(PlayerInfo[i][pLevel]) {
				case 0 .. 2: PlayerInfo[i][pPayCheck] += 1;
				case 3 .. 4: PlayerInfo[i][pPayCheck] += 2;
				case 5 .. 6: PlayerInfo[i][pPayCheck] += 3;
				case 7 .. 8: PlayerInfo[i][pPayCheck] += 4;
				case 9 .. 10: PlayerInfo[i][pPayCheck] += 5;
				case 11 .. 12: PlayerInfo[i][pPayCheck] += 6;
				case 13 .. 14: PlayerInfo[i][pPayCheck] += 7;
				case 15 .. 16: PlayerInfo[i][pPayCheck] += 8;
				case 17 .. 18: PlayerInfo[i][pPayCheck] += 9;
				case 19 .. 20: PlayerInfo[i][pPayCheck] += 10;
				default: PlayerInfo[i][pPayCheck] += 11;
			}
			if(++PlayerInfo[i][pConnectSeconds] >= 3600) {
				PayDay(i);
			}
		}
        if (DangDieuTra[i] != 0)
	    {
			if (DieuTraLimit[i] > 1)
			{
			    DieuTraLimit[i]--;
			    if (IsPlayerInRangeOfPoint(i, 2.0, GetPVarFloat(i, "pDieuTraX"), GetPVarFloat(i, "pDieuTraY"), GetPVarFloat(i, "pDieuTraZ")))
				{

				    DieuTraCountDown[i]--;
				    if (DieuTraCountDown[i] > 0)
				    {
						format(string, sizeof(string), "Thoi gian con lai~n~~y~%d", DieuTraCountDown[i]);
				    	GameTextForPlayer(i, string, 900, 6);
				    }
					else if (DieuTraCountDown[i] == 0) //thanh cong
					{
				    	new killer = GetKillerID[DieuTraVictim[i]];
				    	if (killer == INVALID_PLAYER_ID)
						{
						    SendClientMessage(i, COLOR_WHITE, "Thu pham khong ton tai (da thoat)");
						    DieuTraVictim[i] = INVALID_PLAYER_ID;
		    				DangDieuTra[i] = 0;
		    				DieuTraCountDown[i] = 0;
		    				DieuTraLimit[i] = 0;
						}
						else
						{
							format(string, sizeof(string), "Hung thu co so CMND la %d", killer);
							SendClientMessage(i, COLOR_LIGHTBLUE, "***** Dieu tra thanh cong *****");
					    	SendClientMessage(i, COLOR_LIGHTGREEN, string);
					    	SendClientMessage(killer, COLOR_LIGHTRED, "Canh sat da tim ra ban la thu pham trong vu giet nguoi");
					    	SetPlayerWantedLevel(killer, GetPlayerWantedLevel(killer) + 1);
	    					PlayerInfo[killer][pCrimes]++;
							AddCrime(i, killer, "Giet nguoi");
					    	PlayerInfo[killer][pWantedLevel]++;
					    	format(string, sizeof(string), "** DISPATCH: Nhan vien %s da tim ra %s la thu pham cua 1 vu giet nguoi", GetPlayerNameEx(i), GetPlayerNameEx(killer));
					    	foreach (new p: Player)
					    	{
					    	    if (IsACop(p))
					    	    {
					    	        SendClientMessage(p, COLOR_DBLUE, string);
					    	        SendClientMessage(p, COLOR_LIGHTBLUE, "Hay kiem tra danh sach truy na.");
								}
					    	}
	    					DangDieuTra[i] = 0;
	    					DieuTraVictim[i] = INVALID_PLAYER_ID;
			    			DangDieuTra[i] = 0;
			    			DieuTraCountDown[i] = 0;
			    			DieuTraLimit[i] = 0;
		    			}
					}
				}
			}
			else if (DieuTraLimit[i] == 1 && DangDieuTra[i] == 1)
			{
			    SendClientMessage(i, COLOR_GREY, "Ban da that bai trong viec tim kiem thu pham");
			    DangDieuTra[i] = 0;
			}
		}
		/*if (GetPVarInt(i, "MailTime") > 0)
			SetPVarInt(i, "MailTime", GetPVarInt(i, "MailTime") - 1);
		else
			DeletePVar(i, "MailTime");*/

		if(PlayerInfo[i][pJudgeJailType] != 0 && PlayerInfo[i][pJudgeJailTime] > 0 && !PlayerInfo[i][pBeingSentenced]) PlayerInfo[i][pJudgeJailTime]--;
		if(PlayerInfo[i][pJudgeJailTime] <= 0 && PlayerInfo[i][pJudgeJailType] != 0) PlayerInfo[i][pJudgeJailType] = 0;
		if(PlayerInfo[i][pJailTime] > 0 && --PlayerInfo[i][pJailTime] <= 0) {
			if(strfind(PlayerInfo[i][pPrisonReason], "[IC]", true) != -1 || strfind(PlayerInfo[i][pPrisonReason], "[ISOLATE]", true) != -1) {
	   			SetPlayerInterior(i, 0);
				PlayerInfo[i][pInt] = 0;
				SetPlayerVirtualWorld(i, 0);
				PlayerInfo[i][pVW] = 0;
				SetPlayerPos(i, 1745.5969, 396.6139, 19.0345);
			}
			else {
			 	SetPlayerInterior(i, 0);
				PlayerInfo[i][pInt] = 0;
				SetPlayerVirtualWorld(i, 0);
				PlayerInfo[i][pVW] = 0;
	    		SetPlayerPos(i, 1544.5059,-1675.5673,13.5585);
			}
			PlayerInfo[i][pJailTime] = 0;
			PhoneOnline[i] = 0;
			SendClientMessageEx(i, COLOR_GRAD1,"   Ban da hoan thanh het nghia vu.");
			GameTextForPlayer(i, "~g~Tu do~n~~w~Hay co gang la mot cong dan tot", 5000, 1);
			ClearCrimes(i);
			strcpy(PlayerInfo[i][pPrisonReason], "None", 128);
			SetPlayerToTeamColor(i);
		}

		if(CommandSpamTimes[i] != 0)
		{
			CommandSpamTimes[i]--;
		}
		if(TextSpamTimes[i] != 0)
		{
			TextSpamTimes[i]--;
		}
		if(UsedFind[i] >= 1) --UsedFind[i];
		if(PlayerInfo[i][pMechTime] > 0) PlayerInfo[i][pMechTime]--;
		if(PlayerInfo[i][pLawyerTime] > 0) PlayerInfo[i][pLawyerTime]--;
		if(PlayerInfo[i][pDrugsTime] > 0) PlayerInfo[i][pDrugsTime]--;
		if(PlayerInfo[i][pRMuted] == 2) {
			PlayerInfo[i][pRMutedTime]--;
			if(PlayerInfo[i][pRMutedTime] <= 0) {
				PlayerInfo[i][pRMuted] = 0;
			}
		}
		if(PlayerInfo[i][pVMuted] == 2) {
			PlayerInfo[i][pVMutedTime]--;
			if(PlayerInfo[i][pVMutedTime] <= 0) {
				PlayerInfo[i][pVMuted] = 0;
			}
		}

		if(GetPVarType(i, "hFind"))
		{
		    new Float:X, Float:Y, Float:Z, pID = GetPVarInt(i, "hFind");
		    if(IsPlayerConnected(pID))
		    {
			    GetPlayerPos(pID, X, Y, Z);
			    SetPlayerCheckpoint(i, X, Y, Z, 4.0);
			}
		}

		if(WantLawyer[i] >= 1)
		{
			CallLawyer[i] = 111;
			if(WantLawyer[i] == 1)
			{
				SendClientMessageEx(i, COLOR_LIGHTRED, "Ban co muon mot luat su? (Go 'yes' hoac 'no')");
			}
			WantLawyer[i] ++;
			if(WantLawyer[i] == 8)
			{
				SendClientMessageEx(i, COLOR_LIGHTRED, "Ban co muon mot luat su? (Go 'yes' hoac 'no')");
			}
			if(WantLawyer[i] == 15)
			{
				SendClientMessageEx(i, COLOR_LIGHTRED, "Ban co muon mot luat su? (Go 'yes' hoac 'no')");
			}
			if(WantLawyer[i] == 20)
			{
				SendClientMessageEx(i, COLOR_LIGHTRED, "Khong co luat su nao lam nhiem vu! Thoi gian o tu bat dau.");
				WantLawyer[i] = 0;
				CallLawyer[i] = 0;
			}
		}
		if(PlayerDrunk[i] >= 5)
		{
			PlayerDrunkTime[i] += 1;
			if(PlayerDrunkTime[i] == 8)
			{
				PlayerDrunkTime[i] = 0;

				if(IsPlayerInAnyVehicle(i))
				{
					if(GetPlayerState(i) == 2)
					{
						new Float:angle;
						GetPlayerFacingAngle(i, angle);
						SetVehicleZAngle(GetPlayerVehicleID(i), angle + random(10) - 5);
					}
				}
				else
				{
					ApplyAnimation(i,"PED", "WALK_DRUNK",4.0,0,1,0,0,0);
				}
			}
		}
		if(PlayerStoned[i] >= 3)
		{
			PlayerStoned[i] += 1;
			SetPlayerDrunkLevel(i, 40000);
			if(PlayerStoned[i] == 50)
			{
				PlayerStoned[i] = 0;
				SetPlayerDrunkLevel(i, 0);
				SendClientMessageEx(i, COLOR_GRAD1, " You are no longer stoned!");
			}
		}
		if(PlayerInfo[i][pSexTime] > 0)
		{
			if(PlayerInfo[i][pSexTime] <= 0)
			{
				PlayerInfo[i][pSexTime] = 0;
			}
			else
			{
				PlayerInfo[i][pSexTime] -= 1;
			}
		}
		if(PlayerInfo[i][pLawyerFreeTime] > 0)
		{
			if(PlayerInfo[i][pLawyerFreeTime] <= 0)
			{
				PlayerInfo[i][pLawyerFreeTime] = 0;
			}
			else
			{
				PlayerInfo[i][pLawyerFreeTime] -= 1;
			}
		}
		if(BoxWaitTime[i] > 0)
		{
			if(BoxWaitTime[i] >= BoxDelay)
			{
				BoxDelay = 0;
				BoxWaitTime[i] = 0;
				PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
				GameTextForPlayer(i, "~g~Match Started", 5000, 1);
				TogglePlayerControllable(i, 1);
				RoundStarted = 1;
			}
			else
			{
				format(string, sizeof(string), "%d", BoxDelay - BoxWaitTime[i]);
				GameTextForPlayer(i, string, 1500, 6);
				BoxWaitTime[i] += 1;
			}
		}
		if(RoundStarted > 0)
		{
			if(PlayerBoxing[i] > 0)
			{
				new trigger = 0;
				new Lost = 0;
				new Float:angle;
				new Float:health;
				GetPlayerHealth(i, health);
				if(health < 12)
				{
					if(i == Boxer1) { Lost = 1; trigger = 1; }
					else if(i == Boxer2) { Lost = 2; trigger = 1; }
				}
				if(health < 28) { GetPlayerFacingAngle(i, angle); SetPlayerFacingAngle(i, angle + 85); }
				if(trigger)
				{
					new winner[MAX_PLAYER_NAME];
					new loser[MAX_PLAYER_NAME];
					new titel[MAX_PLAYER_NAME];
					if(Lost == 1)
					{
						if(IsPlayerConnected(Boxer1) && IsPlayerConnected(Boxer2))
						{
							if(IsPlayerInRangeOfPoint(Boxer1,25.0,768.48, -73.66, 1000.57) || IsPlayerInRangeOfPoint(Boxer2,25.0,768.48, -73.66, 1000.57))
							{
								SetPlayerPos(Boxer1, 768.48, -73.66, 1000.57); SetPlayerPos(Boxer2, 768.48, -73.66, 1000.57);
								SetPlayerInterior(Boxer1, 7); SetPlayerInterior(Boxer2, 7);
								GetPlayerName(Boxer1, loser, sizeof(loser));
								GetPlayerName(Boxer2, winner, sizeof(winner));
								SetPlayerWeapons(Boxer1);
								SetPlayerWeapons(Boxer2);
								if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12) { PlayerInfo[Boxer1][pLoses] += 1; }
								if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12) { PlayerInfo[Boxer2][pWins] += 1; }
								if(TBoxer != INVALID_PLAYER_ID)
								{
									if(IsPlayerConnected(TBoxer))
									{
										if(TBoxer != Boxer2)
										{
											if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer2][pJob2] == 12)
											{
												TBoxer = Boxer2;
												GetPlayerName(TBoxer, titel, sizeof(titel));
												new nstring[MAX_PLAYER_NAME];
												format(nstring, sizeof(nstring), "%s", titel);
												strmid(Titel[TitelName], nstring, 0, strlen(nstring), 255);
												Titel[TitelWins] = PlayerInfo[TBoxer][pWins];
												Titel[TitelLoses] = PlayerInfo[TBoxer][pLoses];
												Misc_Save();
												format(string, sizeof(string), "Tin tuc Boxing: %s has Won the fight against Champion %s and is now the new Boxing Champion.",  titel, loser);
												ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
											}
											else
											{
												SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You would have been the Champion if you had the Boxer Job!");
											}
										}
										else
										{
											GetPlayerName(TBoxer, titel, sizeof(titel));
											format(string, sizeof(string), "Tin tuc Boxing: Giai vo dich Boxing %s has Won the fight against %s.",  titel, loser);
											ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
											Titel[TitelWins] = PlayerInfo[TBoxer][pWins];
											Titel[TitelLoses] = PlayerInfo[Boxer2][pLoses];
											Misc_Save();
										}
									}
								}//TBoxer
								format(string, sizeof(string), "* You have Lost the Fight against %s.", winner);
								SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, string);
								GameTextForPlayer(Boxer1, "~r~You lost", 3500, 1);
								format(string, sizeof(string), "* You have Won the Fight against %s.", loser);
								SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, string);
								GameTextForPlayer(Boxer2, "~r~You won", 3500, 1);
								if(GetPlayerHealth(Boxer1, health) < 20)
								{
									SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere.");
									SetPlayerHealth(Boxer1, 30.0);
								}
								else
								{
									SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight.");
									SetPlayerHealth(Boxer1, 50.0);
								}
								if(GetPlayerHealth(Boxer2, health) < 20)
								{
									SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere.");
									SetPlayerHealth(Boxer2, 30.0);
								}
								else
								{
									SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight.");
									SetPlayerHealth(Boxer2, 50.0);
								}
								GameTextForPlayer(Boxer1, "~g~Match Over", 5000, 1); GameTextForPlayer(Boxer2, "~g~Match Over", 5000, 1);
								if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer2][pJob2] == 12) { PlayerInfo[Boxer2][pBoxSkill] += 1; }
								PlayerBoxing[Boxer1] = 0;
								PlayerBoxing[Boxer2] = 0;
							}
							SetPlayerPos(Boxer1, 765.8433,3.2924,1000.7186); SetPlayerPos(Boxer2, 765.8433,3.2924,1000.7186);
							SetPlayerInterior(Boxer1, 5); SetPlayerInterior(Boxer2, 5);
							GetPlayerName(Boxer1, loser, sizeof(loser));
							GetPlayerName(Boxer2, winner, sizeof(winner));
							SetPlayerWeapons(Boxer1);
							SetPlayerWeapons(Boxer2);
							if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12) { PlayerInfo[Boxer1][pLoses] += 1; }
							if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer2][pJob2] == 12) { PlayerInfo[Boxer2][pWins] += 1; }
							if(TBoxer != INVALID_PLAYER_ID)
							{
								if(IsPlayerConnected(TBoxer))
								{
									if(TBoxer != Boxer2)
									{
										if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer2][pJob2] == 12)
										{
											TBoxer = Boxer2;
											GetPlayerName(TBoxer, titel, sizeof(titel));
											new nstring[MAX_PLAYER_NAME];
											format(nstring, sizeof(nstring), "%s", titel);
											strmid(Titel[TitelName], nstring, 0, strlen(nstring), 255);
											Titel[TitelWins] = PlayerInfo[TBoxer][pWins];
											Titel[TitelLoses] = PlayerInfo[TBoxer][pLoses];
											Misc_Save();
											format(string, sizeof(string), "Tin tuc Boxing: %s has Won the fight against Champion %s and is now the new Boxing Champion.",  titel, loser);
											ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
										}
										else
										{
											SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You would have been the Champion if you had the Boxer Job!");
										}
									}
									else
									{
										GetPlayerName(TBoxer, titel, sizeof(titel));
										format(string, sizeof(string), "Tin tuc Boxing: Giai vo dich Boxing %s has Won the fight against %s.",  titel, loser);
										ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
										Titel[TitelWins] = PlayerInfo[TBoxer][pWins];
										Titel[TitelLoses] = PlayerInfo[Boxer2][pLoses];
										Misc_Save();
									}
								}
							}//TBoxer
							format(string, sizeof(string), "* You have Lost the Fight against %s.", winner);
							SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, string);
							GameTextForPlayer(Boxer1, "~r~You lost", 3500, 1);
							format(string, sizeof(string), "* You have Won the Fight against %s.", loser);
							SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, string);
							GameTextForPlayer(Boxer2, "~r~You won", 3500, 1);
							if(GetPlayerHealth(Boxer1, health) < 20)
							{
								SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere.");
								SetPlayerHealth(Boxer1, 30.0);
							}
							else
							{
								SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight.");
								SetPlayerHealth(Boxer1, 50.0);
							}
							if(GetPlayerHealth(Boxer2, health) < 20)
							{
								SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere.");
								SetPlayerHealth(Boxer2, 30.0);
							}
							else
							{
								SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight.");
								SetPlayerHealth(Boxer2, 50.0);
							}
							GameTextForPlayer(Boxer1, "~g~Match Over", 5000, 1); GameTextForPlayer(Boxer2, "~g~Match Over", 5000, 1);
							if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer2][pJob2] == 12) { PlayerInfo[Boxer2][pBoxSkill] += 1; }
							PlayerBoxing[Boxer1] = 0;
							PlayerBoxing[Boxer2] = 0;
						}
					}
					else if(Lost == 2)
					{
						if(IsPlayerConnected(Boxer1) && IsPlayerConnected(Boxer2))
						{
							if(IsPlayerInRangeOfPoint(Boxer1,25.0,768.48, -73.66, 1000.57) || IsPlayerInRangeOfPoint(Boxer2,25.0, 768.48, -73.66, 1000.57))
							{
								SetPlayerPos(Boxer1, 768.48, -73.66, 1000.57); SetPlayerPos(Boxer2, 768.48, -73.66, 1000.57);
								SetPlayerInterior(Boxer1, 7); SetPlayerInterior(Boxer2, 7);
								GetPlayerName(Boxer1, winner, sizeof(winner));
								GetPlayerName(Boxer2, loser, sizeof(loser));
								if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer2][pJob2] == 12) { PlayerInfo[Boxer2][pLoses] += 1; }
								if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12) { PlayerInfo[Boxer1][pWins] += 1; }
								if(TBoxer != INVALID_PLAYER_ID)
								{
									if(IsPlayerConnected(TBoxer))
									{
										if(TBoxer != Boxer1)
										{
											if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12)
											{
												TBoxer = Boxer1;
												GetPlayerName(TBoxer, titel, sizeof(titel));
												new nstring[MAX_PLAYER_NAME];
												format(nstring, sizeof(nstring), "%s", titel);
												strmid(Titel[TitelName], nstring, 0, strlen(nstring), 255);
												Titel[TitelWins] = PlayerInfo[TBoxer][pWins];
												Titel[TitelLoses] = PlayerInfo[TBoxer][pLoses];
												Misc_Save();
												format(string, sizeof(string), "Tin tuc Boxing: %s has Won the fight against Champion %s and is now the new Boxing Champion.",  titel, loser);
												ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
											}
											else
											{
												SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You would have been the Champion if you had the Boxer Job!");
											}
										}
										else
										{
											GetPlayerName(TBoxer, titel, sizeof(titel));
											format(string, sizeof(string), "Tin tuc Boxing: Giai vo dich Boxing %s has Won the fight against %s.",  titel, loser);
											ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
											Titel[TitelWins] = PlayerInfo[TBoxer][pWins];
											Titel[TitelLoses] = PlayerInfo[Boxer1][pLoses];
											Misc_Save();
										}
									}
								}//TBoxer
								format(string, sizeof(string), "* You have Lost the Fight against %s.", winner);
								SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, string);
								GameTextForPlayer(Boxer2, "~r~You lost", 3500, 1);
								format(string, sizeof(string), "* You have Won the Fight against %s.", loser);
								SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, string);
								GameTextForPlayer(Boxer1, "~g~You won", 3500, 1);
								if(GetPlayerHealth(Boxer1, health) < 20)
								{
									SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere.");
									SetPlayerHealth(Boxer1, 30.0);
								}
								else
								{
									SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight.");
									SetPlayerHealth(Boxer1, 50.0);
								}
								if(GetPlayerHealth(Boxer2, health) < 20)
								{
									SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere.");
									SetPlayerHealth(Boxer2, 30.0);
								}
								else
								{
									SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight.");
									SetPlayerHealth(Boxer2, 50.0);
								}
								GameTextForPlayer(Boxer1, "~g~Match Over", 5000, 1); GameTextForPlayer(Boxer2, "~g~Match Over", 5000, 1);
								if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12) { PlayerInfo[Boxer1][pBoxSkill] += 1; }
								PlayerBoxing[Boxer1] = 0;
								PlayerBoxing[Boxer2] = 0;
							}
							SetPlayerPos(Boxer1, 768.48, -73.66, 1000.57); SetPlayerPos(Boxer2, 768.48, -73.66, 1000.57);
							SetPlayerInterior(Boxer1, 7); SetPlayerInterior(Boxer2, 7);
							GetPlayerName(Boxer1, winner, sizeof(winner));
							GetPlayerName(Boxer2, loser, sizeof(loser));
							if(PlayerInfo[Boxer2][pJob] == 12 || PlayerInfo[Boxer2][pJob2] == 12) { PlayerInfo[Boxer2][pLoses] += 1; }
							if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12) { PlayerInfo[Boxer1][pWins] += 1; }
							if(TBoxer != INVALID_PLAYER_ID)
							{
								if(IsPlayerConnected(TBoxer))
								{
									if(TBoxer != Boxer1)
									{
										if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12)
										{
											TBoxer = Boxer1;
											GetPlayerName(TBoxer, titel, sizeof(titel));
											new nstring[MAX_PLAYER_NAME];
											format(nstring, sizeof(nstring), "%s", titel);
											strmid(Titel[TitelName], nstring, 0, strlen(nstring), 255);
											Titel[TitelWins] = PlayerInfo[TBoxer][pWins];
											Titel[TitelLoses] = PlayerInfo[TBoxer][pLoses];
											Misc_Save();
											format(string, sizeof(string), "Tin tuc Boxing: %s has Won the fight against Champion %s and is now the new Boxing Champion.",  titel, loser);
											ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
										}
										else
										{
											SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You would have been the Champion if you had the Boxer Job!");
										}
									}
									else
									{
										GetPlayerName(TBoxer, titel, sizeof(titel));
										format(string, sizeof(string), "Tin tuc Boxing: Giai vo dich Boxing %s has Won the fight against %s.",  titel, loser);
										ProxDetector(30.0, Boxer1, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
										Titel[TitelWins] = PlayerInfo[TBoxer][pWins];
										Titel[TitelLoses] = PlayerInfo[Boxer1][pLoses];
										Misc_Save();
									}
								}
							}//TBoxer
							format(string, sizeof(string), "* You have Lost the Fight against %s.", winner);
							SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, string);
							GameTextForPlayer(Boxer2, "~r~You lost", 3500, 1);
							format(string, sizeof(string), "* You have Won the Fight against %s.", loser);
							SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, string);
							GameTextForPlayer(Boxer1, "~g~You won", 3500, 1);
							if(GetPlayerHealth(Boxer1, health) < 20)
							{
								SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere.");
								SetPlayerHealth(Boxer1, 30.0);
							}
							else
							{
								SendClientMessageEx(Boxer1, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight.");
								SetPlayerHealth(Boxer1, 50.0);
							}
							if(GetPlayerHealth(Boxer2, health) < 20)
							{
								SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel exhausted from the Fight, go eat somewhere.");
								SetPlayerHealth(Boxer2, 30.0);
							}
							else
							{
								SendClientMessageEx(Boxer2, COLOR_LIGHTBLUE, "* You feel perfect, even after the Fight.");
								SetPlayerHealth(Boxer2, 50.0);
							}
							GameTextForPlayer(Boxer1, "~g~Match Over", 5000, 1); GameTextForPlayer(Boxer2, "~g~Match Over", 5000, 1);
							if(PlayerInfo[Boxer1][pJob] == 12 || PlayerInfo[Boxer1][pJob2] == 12) { PlayerInfo[Boxer1][pBoxSkill] += 1; }
							PlayerBoxing[Boxer1] = 0;
							PlayerBoxing[Boxer2] = 0;
						}
					}
					InRing = 0;
					RoundStarted = 0;
					Boxer1 = INVALID_PLAYER_ID;
					Boxer2 = INVALID_PLAYER_ID;
					TBoxer = INVALID_PLAYER_ID;
					trigger = 0;
				}
			}
		}
		if(FindTime[i] >= 1)
		{
			if(FindTime[i] == FindTimePoints[i]) {
				FindTime[i] = 0;
				FindTimePoints[i] = 0;
				SetPlayerToTeamColor(FindingPlayer[i]);
				FindingPlayer[i] = -1;
				PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
				GameTextForPlayer(i, "~r~RedMarker gone", 2500, 1);
			}
			else
			{
				format(string, sizeof(string), "%d", FindTimePoints[i] - FindTime[i]);
				GameTextForPlayer(i, string, 1500, 6);
				FindTime[i] += 1;
			}
		}
		if(CalledCops[i] >= 1)
		{
			if(CopsCallTime[i] < 1) { CopsCallTime[i] = 0; HidePlayerBeaconForCops(i); CalledCops[i] = 0; }
			else
			{
				CopsCallTime[i]--;
			}
		}
		if(CalledMedics[i] >= 1)
		{
			if(MedicsCallTime[i] < 1) { MedicsCallTime[i] = 0; HidePlayerBeaconForMedics(i); CalledMedics[i] = 0; }
			else
			{
				MedicsCallTime[i]--;
			}
		}
		if(NewbieTimer[i] > 0)
		{
			NewbieTimer[i]--;
		}
		if(OutTimer[i] > 0)
		{
			OutTimer[i]--;
		}
		if(HlKickTimer[i] > 0)
		{
			HlKickTimer[i]--;
		}
		if(HelperTimer[i] > 0)
		{
			HelperTimer[i]--;
		}
		if(JustReported[i] > 0)
		{
			JustReported[i]--;
		}
		if(TaxiCallTime[i] > 0)
		{
			if(TaxiAccepted[i] != INVALID_PLAYER_ID)
			{
				if(IsPlayerConnected(TaxiAccepted[i]))
				{
					new Float:X,Float:Y,Float:Z;
					GetPlayerPos(TaxiAccepted[i], X, Y, Z);
					SetPlayerCheckpoint(i, X, Y, Z, 5);
				}
			}
		}
		if(EMSCallTime[i] > 0)
		{
			if(EMSAccepted[i] != INVALID_PLAYER_ID)
			{
				if(IsPlayerConnected(EMSAccepted[i]))
				{
					new Float:X,Float:Y,Float:Z;
					GetPlayerPos(EMSAccepted[i], X, Y, Z);
					new zone[MAX_ZONE_NAME];
					Get3DZone(X, Y, Z, zone, sizeof(zone));
					format(string, sizeof(string), "Your patient is located in %s.", zone);
					SetPlayerCheckpoint(i, X, Y, Z, 5);
				}
			}
		}

		if(BusCallTime[i] > 0)
		{
			if(BusAccepted[i] != INVALID_PLAYER_ID)
			{
				if(IsPlayerConnected(BusAccepted[i]))
				{
					new Float:X,Float:Y,Float:Z;
					GetPlayerPos(BusAccepted[i], X, Y, Z);
					SetPlayerCheckpoint(i, X, Y, Z, 5);
				}
			}
		}
		if(MedicCallTime[i] > 0)
		{
			if(MedicCallTime[i] == 45) { MedicCallTime[i] = 0; DisablePlayerCheckpoint(i); PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0); GameTextForPlayer(i, "~r~RedMarker gone", 2500, 1); }
			else
			{
				format(string, sizeof(string), "%d", 45 - MedicCallTime[i]);
				new Float:X,Float:Y,Float:Z;
				GetPlayerPos(MedicAccepted[i], X, Y, Z);
				SetPlayerCheckpoint(i, X, Y, Z, 5);
				GameTextForPlayer(i, string, 1500, 6);
				MedicCallTime[i] += 1;
			}
		}
		if(MechanicCallTime[i] > 0)
		{
			if(MechanicCallTime[i] == 30) { MechanicCallTime[i] = 0; DisablePlayerCheckpoint(i); PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0); GameTextForPlayer(i, "~r~RedMarker gone", 2500, 1); }
			else
			{
				format(string, sizeof(string), "%d", 30 - MechanicCallTime[i]);
				GameTextForPlayer(i, string, 1500, 6);
				MechanicCallTime[i] += 1;
			}
		}
		if(TowCallTime[i] > 0)
		{
			if(TowCallTime[i] == 30) { TowCallTime[i] = 0; DisablePlayerCheckpoint(i); PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0); GameTextForPlayer(i, "~r~RedMarker gone", 2500, 1); }
			else
			{
				format(string, sizeof(string), "%d", 30 - TowCallTime[i]);
				GameTextForPlayer(i, string, 1500, 6);
				TowCallTime[i] += 1;
			}
		}
		if(PlayerCuffed[i] == 1)
		{
			if(PlayerCuffedTime[i] <= 0)
			{
				//Frozen[i] = 0;
    			DeletePVar(i, "IsFrozen");
				TogglePlayerControllable(i, 1);
				PlayerCuffed[i] = 0;
				DeletePVar(i, "PlayerCuffed");
				PlayerCuffedTime[i] = 0;
				ClearAnimations(i);
				new Float:X, Float:Y, Float:Z;
				GetPlayerPos(i, X, Y, Z);
				SetPlayerPos(i, X, Y, Z);
			}
			else
			{
				PlayerCuffedTime[i] -= 1;
			}
		}
		if(PlayerCuffed[i] == 2)
		{
			if(PlayerCuffedTime[i] <= 0)
			{
				new Float:X, Float:Y, Float:Z;
				GetPlayerPos(i, X, Y, Z);
				new copinrange;
				foreach(Player, j)
				{
					if(IsPlayerInRangeOfPoint(j, 30, X, Y, Z) && IsACop(j))
					{
						copinrange = 1;
					}
				}

				if(copinrange == 0)
				{
					//Frozen[i] = 0;
					DeletePVar(i, "IsFrozen");
					GameTextForPlayer(i, "~r~Ban da pha vo cong tay!Ban duoc tu do", 2500, 3);
					TogglePlayerControllable(i, 1);
					PlayerCuffed[i] = 0;
					DeletePVar(i, "PlayerCuffed");
					PlayerCuffedTime[i] = 0;
				}
				else
				{
					PlayerCuffedTime[i] = 60;
				}
			}
			else
			{
				PlayerCuffedTime[i] -= 1;
			}
		}
	}
}
Reply


Messages In This Thread
CrashDetect - by 0x5A656578 - 19.06.2011, 13:27
Re: crashdetect plugin - by linuxthefish - 19.06.2011, 13:28
Re: crashdetect plugin - by Swiftz - 19.06.2011, 13:56
Re: crashdetect plugin - by ][Noname][ - 19.06.2011, 14:40
Re: crashdetect plugin - by Hal - 19.06.2011, 14:45
Re: crashdetect plugin - by ][Noname][ - 19.06.2011, 14:56
Re: crashdetect plugin - by 0x5A656578 - 19.06.2011, 15:03
Re: crashdetect plugin - by ][Noname][ - 19.06.2011, 15:11
Re: crashdetect plugin - by GangsTa_ - 19.06.2011, 15:18
Re: crashdetect plugin - by ][Noname][ - 19.06.2011, 15:21
Re: crashdetect plugin - by Hiddos - 19.06.2011, 16:01
Re: crashdetect plugin - by Scenario - 19.06.2011, 16:09
Re: crashdetect plugin - by SkizzoTrick - 19.06.2011, 17:30
Re: crashdetect plugin - by Scenario - 19.06.2011, 17:45
Re: crashdetect plugin - by SkizzoTrick - 19.06.2011, 18:02
Re: crashdetect plugin - by Scenario - 19.06.2011, 18:04
Re: crashdetect plugin - by Ricop522 - 19.06.2011, 18:10
Re: crashdetect plugin - by SkizzoTrick - 19.06.2011, 18:24
Re: crashdetect plugin - by Omega-300 - 19.06.2011, 18:34
Re: crashdetect plugin - by Unknown123 - 19.06.2011, 19:19
Re: crashdetect plugin - by 0x5A656578 - 19.06.2011, 19:25
Re: crashdetect plugin - by Unknown123 - 19.06.2011, 19:30
AW: crashdetect plugin - by Cody09 - 19.06.2011, 21:20
Re: crashdetect plugin - by Gamer_Z - 19.06.2011, 21:32
Re: crashdetect plugin - by leong124 - 20.06.2011, 05:26
Re: crashdetect plugin - by 0x5A656578 - 20.06.2011, 09:04
Re: crashdetect plugin - by Wesley221 - 20.06.2011, 09:17
Re: crashdetect plugin - by leong124 - 20.06.2011, 09:32
Re: crashdetect plugin - by 0x5A656578 - 20.06.2011, 09:52
Re: crashdetect plugin - by Omega-300 - 20.06.2011, 13:38
Re: crashdetect plugin - by leong124 - 20.06.2011, 14:17
Re: crashdetect plugin - by Laronic - 21.06.2011, 17:37
Re: crashdetect plugin - by alynutzj2p - 23.06.2011, 16:36
Re: crashdetect plugin - by 0x5A656578 - 23.06.2011, 16:41
Re: crashdetect plugin - by alynutzj2p - 23.06.2011, 16:44
Re: crashdetect plugin - by Gamer_Z - 23.06.2011, 16:57
Re: crashdetect plugin - by alynutzj2p - 23.06.2011, 18:46
Re: crashdetect plugin - by leong124 - 24.06.2011, 00:59
Re: crashdetect plugin - by WooTFTW - 24.06.2011, 09:23
Re: crashdetect plugin - by alynutzj2p - 24.06.2011, 12:54
Re: crashdetect plugin - by Patrik356b - 24.06.2011, 17:14
Re: crashdetect plugin - by alynutzj2p - 24.06.2011, 17:49
Re: crashdetect plugin - by Reynolds - 28.06.2011, 09:06
AW: crashdetect plugin - by Meta - 28.06.2011, 12:39
Re: crashdetect plugin - by zerocoolos - 28.06.2011, 17:05
Re: crashdetect plugin - by 0x5A656578 - 02.07.2011, 07:05
Re: crashdetect plugin - by [BP]Tony - 02.07.2011, 07:17
Re: crashdetect plugin - by leong124 - 03.07.2011, 04:42
Re: crashdetect plugin - by _[HuN]_Epsilon_ - 04.07.2011, 15:54
Re: crashdetect plugin - by leong124 - 05.07.2011, 05:15
Re: crashdetect plugin - by 0x5A656578 - 05.07.2011, 06:42
Re: crashdetect plugin - by _[HuN]_Epsilon_ - 05.07.2011, 10:39
Re: crashdetect plugin - by BMB1 - 05.07.2011, 11:12
Re: crashdetect plugin - by _[HuN]_Epsilon_ - 05.07.2011, 11:15
Re: crashdetect plugin - by 0x5A656578 - 05.07.2011, 11:39
Re: crashdetect plugin - by leong124 - 05.07.2011, 11:55
Re: crashdetect plugin - by Egyptian Trooper - 05.07.2011, 21:12
Re: crashdetect plugin - by [ITS]StatickShock - 05.07.2011, 22:00
Re: crashdetect plugin - by qUick1337 - 06.07.2011, 13:18
Re: crashdetect plugin - by Baboon - 06.07.2011, 14:24
Re: crashdetect plugin - by leong124 - 06.07.2011, 14:30
Re: crashdetect plugin - by Baboon - 06.07.2011, 14:33
Re: crashdetect plugin - by leong124 - 06.07.2011, 15:07
Re: crashdetect plugin - by IllidanS46 - 06.07.2011, 15:39
Re: crashdetect plugin - by 0x5A656578 - 06.07.2011, 23:13
Re: crashdetect plugin - by 0x5A656578 - 26.07.2011, 14:01
Re: crashdetect plugin - by Laronic - 26.07.2011, 14:05
Re: crashdetect plugin - by Mr.GeEk - 26.07.2011, 14:49
Re: crashdetect plugin - by Donya - 26.07.2011, 17:03
Re: crashdetect plugin - by regdude - 28.07.2011, 23:58
Re: crashdetect plugin - by Morpheus1992 - 29.07.2011, 11:32
Re: crashdetect plugin - by leong124 - 29.07.2011, 16:14
Re: crashdetect plugin - by 0x5A656578 - 29.07.2011, 16:26
Re: crashdetect plugin - by cyber_punk - 29.07.2011, 22:33
Re: crashdetect plugin - by leong124 - 30.07.2011, 03:32
Re: crashdetect plugin - by d0 - 17.08.2011, 11:28
Re: crashdetect plugin - by CyberGhost - 17.08.2011, 12:51
Re : crashdetect plugin - by LePtitClown - 30.08.2011, 16:28
Re: crashdetect plugin - by Baboon - 30.08.2011, 21:54
AW: crashdetect plugin - by BloodyEric - 30.08.2011, 22:21
Re: AW: crashdetect plugin - by Whitetiger - 31.08.2011, 02:43
Re: crashdetect plugin - by leong124 - 31.08.2011, 04:06
Re: crashdetect plugin - by kacperoo - 01.09.2011, 05:52
AW: crashdetect plugin - by Siedler - 01.09.2011, 15:27
Re: crashdetect plugin - by toyota - 06.09.2011, 19:01
AW: crashdetect plugin - by NaS - 08.09.2011, 08:38
Re: AW: crashdetect plugin - by Baboon - 08.09.2011, 15:14
Re: AW: crashdetect plugin - by toyota - 08.09.2011, 15:22
AW: crashdetect plugin - by NaS - 08.09.2011, 15:28
Re: AW: crashdetect plugin - by cyber_punk - 08.09.2011, 23:26
Re: AW: crashdetect plugin - by toyota - 09.09.2011, 19:27
AW: crashdetect plugin - by NaS - 09.09.2011, 19:49
Re: crashdetect plugin - by toyota - 09.09.2011, 20:34
AW: crashdetect plugin - by NaS - 09.09.2011, 21:09
Re: crashdetect plugin - by woot - 09.09.2011, 21:56
Re: crashdetect plugin - by ikkentim - 09.09.2011, 22:00
Re: crashdetect plugin - by Redgie - 09.09.2011, 22:05
Re: crashdetect plugin - by Surferdude - 15.09.2011, 02:00
Re: crashdetect plugin - by Redgie - 18.09.2011, 16:38
Respuesta: crashdetect plugin - by RcoN! - 19.09.2011, 08:13
Re: crashdetect plugin - by AndreT - 19.09.2011, 16:10
Respuesta: crashdetect plugin - by RcoN! - 19.09.2011, 16:43
Re: crashdetect plugin - by Wyu - 19.09.2011, 16:52
Re: Respuesta: crashdetect plugin - by kurta999 - 19.09.2011, 17:54
Respuesta: crashdetect plugin - by RcoN! - 19.09.2011, 17:57
Respuesta: Re: Respuesta: crashdetect plugin - by RcoN! - 19.09.2011, 18:02
Re: Respuesta: crashdetect plugin - by Wyu - 19.09.2011, 18:13
Re: crashdetect plugin - by JernejL - 20.09.2011, 08:41
Re: crashdetect plugin - by cyber_punk - 20.09.2011, 15:13
Re: crashdetect plugin - by JernejL - 20.09.2011, 17:22
Re: crashdetect plugin - by cyber_punk - 20.09.2011, 17:51
Respuesta: crashdetect plugin - by RcoN! - 20.09.2011, 22:42
Re: Respuesta: crashdetect plugin - by leong124 - 21.09.2011, 04:53
Re: Respuesta: crashdetect plugin - by JernejL - 21.09.2011, 23:35
Re: crashdetect plugin - by KillermanGR - 25.09.2011, 00:54
Re: crashdetect plugin - by Slice - 29.09.2011, 11:45
Re: crashdetect plugin - by cyber_punk - 29.09.2011, 17:38
AW: crashdetect plugin - by Littl3j0hNy - 21.11.2011, 22:56
Re: AW: crashdetect plugin - by Walk_M4n - 22.11.2011, 07:17
AW: Re: AW: crashdetect plugin - by Littl3j0hNy - 22.11.2011, 12:52
Re: crashdetect plugin - by leong124 - 22.11.2011, 14:59
Re: crashdetect plugin - by leong124 - 27.11.2011, 14:40
Re: crashdetect plugin - by Johnson_boy - 06.12.2011, 17:19
Re: crashdetect plugin - by Kar - 07.12.2011, 22:31
Re: crashdetect plugin - by Edvin - 08.12.2011, 15:52
Re: crashdetect - by leong124 - 08.12.2011, 15:59
Re: crashdetect plugin - by T0pAz - 08.12.2011, 16:16
Re: crashdetect plugin - by zdog - 09.12.2011, 21:22
Re: crashdetect plugin - by kurta999 - 09.12.2011, 21:30
Re: crashdetect plugin - by Kar - 10.12.2011, 00:00
Re: crashdetect plugin - by Calgon - 10.12.2011, 11:00
Re: crashdetect plugin - by Kar - 10.12.2011, 11:10
Re: crashdetect plugin - by mick88 - 11.12.2011, 08:10
Respuesta: crashdetect plugin - by jurgen - 12.12.2011, 01:53
Respuesta: crashdetect plugin - by Mati_IBV - 12.12.2011, 02:50
Re: crashdetect plugin - by leong124 - 12.12.2011, 09:46
Re: crashdetect plugin - by _[HuN]_Epsilon_ - 15.12.2011, 13:31
Re: crashdetect plugin - by Zeex_ - 05.03.2012, 06:41
Re: crashdetect plugin - by Edvin - 05.03.2012, 13:44
Re: crashdetect plugin - by nickdodd25 - 05.03.2012, 18:13
Re: crashdetect plugin - by qweasd - 06.03.2012, 18:51
Re: crashdetect plugin - by Zeex_ - 07.03.2012, 11:51
Re: crashdetect plugin - by selEcT - 07.03.2012, 17:38
Re: crashdetect plugin - by Zeex_ - 08.03.2012, 09:33
Re: crashdetect plugin - by Kreyg - 08.03.2012, 10:51
Re: crashdetect plugin - by Zeex_ - 08.03.2012, 12:17
Re: crashdetect plugin - by Kreyg - 08.03.2012, 12:21
Re: crashdetect plugin - by Edvin - 13.03.2012, 09:21
Re: crashdetect plugin - by Aloushi - 13.03.2012, 10:08
Re: crashdetect plugin - by AustinJ - 17.03.2012, 01:05
Re: crashdetect plugin - by Zeex_ - 17.03.2012, 02:43
Re: crashdetect plugin - by dudaefj - 17.03.2012, 13:32
Re: crashdetect plugin - by aRoach - 29.03.2012, 11:10
Re: crashdetect plugin - by Zeex_ - 29.03.2012, 14:44
Re: crashdetect plugin - by aRoach - 29.03.2012, 15:50
Re : crashdetect plugin - by ombre - 01.04.2012, 00:09
Re : crashdetect plugin - by ombre - 01.04.2012, 23:48
Re: crashdetect plugin v4.6 - by serpip - 27.04.2012, 20:25
Re : crashdetect plugin v4.6 - by ombre - 03.05.2012, 13:42
Re: crashdetect plugin v4.6 - by bogy007 - 07.05.2012, 19:01
Re: crashdetect plugin v4.6 - by Hanger - 07.05.2012, 20:03
Re: Re : crashdetect plugin v4.6 - by SPAWN_METAL - 07.05.2012, 23:31
Re: crashdetect plugin v4.6 - by Hanger - 08.05.2012, 00:55
Re: Re : crashdetect plugin v4.6 - by bogy007 - 08.05.2012, 07:16
Re: crashdetect plugin v4.6 - by Night Dreamer - 12.05.2012, 19:37
Re: crashdetect plugin v4.6 - by alextang0926 - 12.05.2012, 20:26
Re: crashdetect plugin v4.6 - by Vince - 14.05.2012, 12:36
Re: crashdetect plugin v4.6 - by mishzjeah - 16.05.2012, 21:08
Re: crashdetect plugin v4.6 - by alextang0926 - 22.05.2012, 07:40
Re: crashdetect plugin v4.6 - by alextang0926 - 23.05.2012, 07:17
Re: crashdetect plugin v4.6 - by alextang0926 - 24.05.2012, 09:19
Re: crashdetect plugin v4.6 - by Night Dreamer - 24.05.2012, 10:14
Re: crashdetect plugin v4.6 - by alextang0926 - 24.05.2012, 18:02
Re: crashdetect plugin v4.6 - by Ricop522 - 27.05.2012, 21:56
AW: Re: crashdetect plugin v4.6 - by Nero_3D - 27.05.2012, 22:35
Re: crashdetect plugin v4.6 - by MichaelProPlayer - 28.05.2012, 08:55
Re: crashdetect plugin v4.6 - by alextang0926 - 29.05.2012, 01:19
Re: crashdetect plugin v4.6 - by cyber_punk - 01.06.2012, 15:35
Re: crashdetect plugin v4.6 - by ajwar - 13.06.2012, 13:40
Re: crashdetect plugin v4.6 - by Lorenc_ - 23.06.2012, 22:14
Re: crashdetect plugin v4.6 - by Kar - 23.06.2012, 22:15
Respuesta: crashdetect plugin v4.6 - by !R1Ch@rD! - 30.06.2012, 02:07
Re: crashdetect plugin v4.6 - by [HLF]Southclaw - 25.08.2012, 12:13
Re: crashdetect plugin v4.6 - by Lorenc_ - 25.08.2012, 12:45
Re: crashdetect plugin v4.6 - by [HLF]Southclaw - 25.08.2012, 12:57
Re: crashdetect plugin v4.6 - by Westingham - 25.08.2012, 14:42
Re: crashdetect plugin v4.6 - by TomTroX - 29.08.2012, 01:42
Re: crashdetect plugin v4.6 - by Emmet_ - 08.09.2012, 23:17
Re: crashdetect plugin v4.6 - by Wolfmaster - 09.09.2012, 00:55
Re: crashdetect plugin v4.6 - by Wolfmaster - 09.09.2012, 15:02
Re: crashdetect plugin v4.6 - by Fernado - 13.09.2012, 02:11
Re: crashdetect plugin v4.6 - by Ironboy - 20.09.2012, 23:48
Re: crashdetect plugin - by ViruZz - 11.12.2012, 20:01
Re: crashdetect plugin v4.10 - by KyPaITaTKa - 24.04.2013, 17:25
Re: crashdetect plugin v4.10 - by Slice - 24.04.2013, 18:01
Re: crashdetect plugin v4.10 - by KyPaITaTKa - 24.04.2013, 18:19
Re: crashdetect plugin v4.10 - by Slice - 24.04.2013, 18:34
Re: crashdetect plugin v4.10 - by xeeZ - 26.04.2013, 11:53
Re: crashdetect plugin v4.10 - by Y_Less - 26.04.2013, 12:04
Re: crashdetect plugin v4.10 - by michaelcosyns - 26.04.2013, 18:00
Re: crashdetect plugin v4.10 - by KyPaITaTKa - 26.04.2013, 20:05
Re: crashdetect plugin v4.10 - by cekow - 26.04.2013, 20:20
Re: crashdetect plugin v4.10 - by xeeZ - 03.05.2013, 15:34
Re: crashdetect plugin v4.10 - by IstuntmanI - 03.05.2013, 21:03
Re: crashdetect plugin v4.10 - by MyNinja - 28.06.2013, 05:53
Re: crashdetect plugin v4.10 - by Kreatyve - 28.06.2013, 05:54
Re: crashdetect plugin v4.10 - by Konstantinos - 18.07.2013, 19:23
Re: crashdetect plugin v4.10 - by Dark Killer - 02.08.2013, 13:41
Re: crashdetect plugin v4.10 - by xeeZ - 02.08.2013, 14:09
Re: crashdetect plugin v4.10 - by Dister_Robi - 02.08.2013, 15:04
Re: crashdetect plugin v4.10 - by Dister_Robi - 02.08.2013, 15:06
Re: crashdetect plugin v4.10 - by JernejL - 19.08.2013, 08:04
Re: crashdetect plugin v4.10 - by Slice - 19.08.2013, 09:05
Re: crashdetect plugin v4.10 - by JernejL - 19.08.2013, 11:28
Re: CrashDetect 4.13 - by ikey07 - 13.01.2014, 16:52
Re: CrashDetect 4.13 - by CKA3KuH - 15.01.2014, 16:50
AW: CrashDetect 4.13 - by Mellnik - 17.01.2014, 18:55
Re: CrashDetect 4.13 - by PowerPC603 - 17.01.2014, 22:11
Re: CrashDetect 4.13 - by xeeZ - 18.01.2014, 16:19
Re: CrashDetect 4.13 - by PowerPC603 - 20.01.2014, 04:32
Re: CrashDetect 4.13 - by xeeZ - 20.01.2014, 08:18
Re: CrashDetect 4.13 - by im - 20.01.2014, 10:24
Re: CrashDetect 4.13 - by xeeZ - 20.01.2014, 11:09
Re: CrashDetect 4.13 - by PowerPC603 - 22.01.2014, 12:17
Re: CrashDetect 4.13 - by xeeZ - 22.01.2014, 13:15
Re: CrashDetect 4.13 - by PowerPC603 - 22.01.2014, 14:03
Re: CrashDetect 4.13 - by Kar - 07.02.2014, 07:54
Re: CrashDetect 4.13 - by GoldZoroGrab - 12.02.2014, 16:42
Re: CrashDetect 4.13 - by Konstantinos - 12.02.2014, 16:48
Re: CrashDetect 4.13 - by ColeMiner - 12.02.2014, 16:58
Re: CrashDetect 4.13 - by GoldZoroGrab - 12.02.2014, 17:23
Re: CrashDetect 4.13 - by Konstantinos - 12.02.2014, 17:32
Re: CrashDetect 4.13 - by GoldZoroGrab - 12.02.2014, 17:45
Re: CrashDetect 4.13 - by GoldZoroGrab - 15.02.2014, 14:10
Re: CrashDetect 4.13 - by blackeagle1122 - 17.02.2014, 17:19
Re: CrashDetect 4.13 - by Konstantinos - 17.02.2014, 17:21
Re: CrashDetect 4.13 - by blackeagle1122 - 17.02.2014, 20:26
Re: CrashDetect 4.13 - by blackeagle1122 - 18.02.2014, 13:09
Re: CrashDetect 4.13 - by Konstantinos - 18.02.2014, 13:13
Re: CrashDetect 4.13 - by blackeagle1122 - 18.02.2014, 13:22
Respuesta: Re: CrashDetect 4.13 - by Gryphus One - 18.02.2014, 13:22
Re: CrashDetect 4.13 - by Kyle - 21.02.2014, 14:22
Re: CrashDetect 4.13 - by im - 11.03.2014, 19:40
Re: CrashDetect 4.13 - by xeeZ - 14.03.2014, 16:33
Re: CrashDetect 4.13 - by Boooth - 16.03.2014, 22:26
Re: CrashDetect 4.13 - by feartonyb - 17.03.2014, 00:03
Re: CrashDetect 4.13 - by Boooth - 17.03.2014, 10:04
AW: CrashDetect 4.13.1 - by Mellnik - 08.07.2014, 15:17
Re: CrashDetect 4.13.1 - by DavidKember - 08.07.2014, 15:39
Re: CrashDetect 4.13.1 - by Konstantinos - 08.07.2014, 17:05
Re: CrashDetect 4.13.1 - by HawkKey - 14.08.2014, 03:02
Re: CrashDetect 4.13.1 - by Toolkit - 14.08.2014, 04:06
Re: CrashDetect 4.13.1 - by xeeZ - 18.08.2014, 21:15
Re: CrashDetect 4.13.1 - by stabker - 28.08.2014, 11:00
Re: CrashDetect 4.13.1 - by nemesis- - 30.09.2014, 19:29
Re: CrashDetect 4.13.1 - by xeeZ - 13.10.2014, 08:35
Respuesta: CrashDetect 4.13.1 - by DekaAlexander - 13.10.2014, 09:47
Re: CrashDetect 4.13.1 - by MasonSFW - 01.11.2014, 10:18
Re : CrashDetect 4.13.1 - by S4t3K - 01.11.2014, 12:32
Re: CrashDetect 4.13.1 - by BaTcoH - 17.11.2014, 13:56
Re : CrashDetect 4.13.1 - by S4t3K - 17.11.2014, 18:01
Re: CrashDetect 4.13.1 - by Rog - 22.11.2014, 08:43
Re: CrashDetect 4.13.1 - by xeeZ - 02.12.2014, 14:44
Re: CrashDetect 4.13.1 - by Mauzen - 02.12.2014, 23:01
Re: CrashDetect 4.13.1 - by IstuntmanI - 02.02.2015, 13:58
Re: CrashDetect 4.13.1 - by IstuntmanI - 02.02.2015, 15:34
Respuesta: CrashDetect 4.13.1 - by Gryphus One - 03.02.2015, 16:38
Re: CrashDetect 4.13.1 - by xeeZ - 03.02.2015, 17:13
Respuesta: Re: CrashDetect 4.13.1 - by RubenZone - 19.02.2015, 07:06
Re: CrashDetect 4.13.1 - by xeeZ - 19.02.2015, 12:09
Respuesta: Re: CrashDetect 4.13.1 - by RubenZone - 19.02.2015, 19:40
Respuesta: Re: CrashDetect 4.13.1 - by RubenZone - 20.02.2015, 01:42
Re: CrashDetect 4.13.1 - by abyss. - 20.02.2015, 21:58
Re: CrashDetect 4.13.1 - by abyss. - 21.02.2015, 02:10
Re: CrashDetect 4.13.1 - by xeeZ - 21.02.2015, 04:40
Re: CrashDetect 4.13.1 - by abyss. - 21.02.2015, 05:28
Re: CrashDetect 4.13.1 - by xeeZ - 21.02.2015, 06:23
Re: CrashDetect 4.13.1 - by abyss. - 21.02.2015, 06:28
Re: CrashDetect 4.13.1 - by xeeZ - 21.02.2015, 06:55
Re: CrashDetect 4.13.1 - by abyss. - 21.02.2015, 07:05
Re: CrashDetect 4.13.1 - by xeeZ - 21.02.2015, 09:07
Respuesta: CrashDetect 4.13.1 - by maxisaibot - 21.02.2015, 12:49
Re: CrashDetect 4.13.1 - by xeeZ - 21.02.2015, 13:43
Re: CrashDetect 4.13.1 - by abyss. - 23.02.2015, 07:26
Re: CrashDetect 4.13.1 - by xeeZ - 23.02.2015, 09:23
Re: CrashDetect 4.13.1 - by abyss. - 23.02.2015, 10:01
Re: CrashDetect 4.13.1 - by xeeZ - 23.02.2015, 12:22
Re: CrashDetect 4.13.1 - by Pottus - 27.02.2015, 20:13
Re: CrashDetect - by Jefff - 26.01.2017, 14:03
Re: CrashDetect - by GGRPSkripter - 17.06.2017, 22:48
Re: CrashDetect - by Vad97 - 19.01.2018, 18:31
Re: CrashDetect - by Mcc - 17.03.2018, 15:05
Re: CrashDetect - by MrStead - 23.08.2018, 07:24

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