Why SA-MP have LAG?
#7

Even if the net sucks for someone, theres network coding that can be done to compensate that delay. That's what's called lag compensation in which you can find in several games like Call of Duty series, Counter-Strike, etc.
This is done better or worse on the game. However, such thing for some reason doesn't fit very well in GTA:SA, but it's just my opinion.

Lag compensation was proposed and discussed in this forums already, and we got to the conclusion that it would be better to leave it as it is, and then Kye brought the OnPlayerGiveDamage callback so if anyone wishes to have skin-hit syncro on their server, and with that callback you can even "edit" the weapon's damage.
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Messages In This Thread
Why SA-MP have LAG? - by flabed18 - 02.08.2013, 02:18
Re: Why SA-MP have LAG? - by sleejay - 02.08.2013, 02:21
Re: Why SA-MP have LAG? - by AcId n RaPiD - 02.08.2013, 02:31
Re: Why SA-MP have LAG? - by Kitten - 02.08.2013, 02:38
Re: Why SA-MP have LAG? - by Diablosrouge - 02.08.2013, 04:04
Re: Why SA-MP have LAG? - by Scenario - 02.08.2013, 04:10
Re: Why SA-MP have LAG? - by Diablosrouge - 02.08.2013, 04:30
Re: Why SA-MP have LAG? - by Richie© - 03.08.2013, 17:43
Re: Why SA-MP have LAG? - by iFear - 03.08.2013, 17:55
Re: Why SA-MP have LAG? - by Emmet_ - 05.08.2013, 06:07

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