Why SA-MP have LAG?
#5

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Originally Posted by Kitten
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Fu** MTA.

SA:MP Sync isn't perfect yet you can use OnPlayerGiveDamage callback.
Exactly, so that way we can have 2 ways of playing SA-MP, with skin-hit or with normal lag which is great.
The SA-MP hitboxes have to do with the netcode, but ever since OnPlayerGiveDamage callback has been introduced we can have perfect hitboxes although there might be some visual deficits on wether the bullets hit the skin on the attacked player's screen.
Still it's a great solution, specially for RP servers where ping differences are very frequent and those differences are often big.
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Messages In This Thread
Why SA-MP have LAG? - by flabed18 - 02.08.2013, 02:18
Re: Why SA-MP have LAG? - by sleejay - 02.08.2013, 02:21
Re: Why SA-MP have LAG? - by AcId n RaPiD - 02.08.2013, 02:31
Re: Why SA-MP have LAG? - by Kitten - 02.08.2013, 02:38
Re: Why SA-MP have LAG? - by Diablosrouge - 02.08.2013, 04:04
Re: Why SA-MP have LAG? - by Scenario - 02.08.2013, 04:10
Re: Why SA-MP have LAG? - by Diablosrouge - 02.08.2013, 04:30
Re: Why SA-MP have LAG? - by Richie© - 03.08.2013, 17:43
Re: Why SA-MP have LAG? - by iFear - 03.08.2013, 17:55
Re: Why SA-MP have LAG? - by Emmet_ - 05.08.2013, 06:07

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