31.07.2013, 22:42
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(issuerid != INVALID_PLAYER_ID) // If not self-inflicted
{
new
infoString[128],
weaponName[24],
victimName[MAX_PLAYER_NAME],
attackerName[MAX_PLAYER_NAME];
GetPlayerName(playerid, victimName, sizeof (victimName));
GetPlayerName(issuerid, attackerName, sizeof (attackerName));
GetWeaponName(weaponid, weaponName, sizeof (weaponName));
format(infoString, sizeof(infoString), "%s has made %.0f damage to %s, weapon: %s", attackerName, amount, victimName, weaponName);
SendClientMessageToAll(-1, infoString);
}
return 1;
}
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(issuerid != INVALID_PLAYER_ID && weaponid == 34)
{
// One shot to kill with sniper rifle
SetPlayerHealth(playerid, 0.0);
}
return 1;
}