30.07.2013, 23:51
Because one function stores the float and the other manipulates. You can easily modify that to suit your need. This, suppose, is just the way PAWN works.
Code:
stock Float:GetHP(playerid) { new Float:health; GetPlayerHealth(playerid, health); return _:health; } // Now you can do your simplified action using GetHP. //Not sure about tagging the Float: