Player registerd and joins server crash
#1

I'm using luxadmin
If the player is registerd and he joins...
The server crashes -_-

Code in the admin system
pawn Код:
public OnPlayerConnect(playerid)
{
    #if EnableCamHack == true
    KeyState[playerid] = 0;
    FollowOn[playerid] = 0;
    AccInfo[playerid][InCamMod]     = 0;
    AccInfo[playerid][LockedCam]    = 0;
    #endif
    AccInfo[playerid][Deaths]       = 0;
    AccInfo[playerid][Kills]        = 0;
    AccInfo[playerid][Jailed]       = 0;
    AccInfo[playerid][Frozen]       = 0;
    AccInfo[playerid][Level]        = 0;
    AccInfo[playerid][pVip]         = 0;
    AccInfo[playerid][LoggedIn]     = 0;
    AccInfo[playerid][Registered]   = 0;
    AccInfo[playerid][God]          = 0;
    AccInfo[playerid][GodCar]       = 0;
    AccInfo[playerid][TimesSpawned] = 0;
    AccInfo[playerid][Muted]        = 0;
    AccInfo[playerid][MuteWarnings] = 0;
    AccInfo[playerid][Warnings]     = 0;
    AccInfo[playerid][Caps]         = 0;
    AccInfo[playerid][DoorsLocked]  = 0;
    AccInfo[playerid][pCar]         = -1;
    AccInfo[playerid][SpamCount]    = 0;
    AccInfo[playerid][MaxAdv]       = 0;
    AccInfo[playerid][SpamTime]     = 0;
    AccInfo[playerid][PingCount]    = 0;
    AccInfo[playerid][PingTime]     = 0;
    AccInfo[playerid][FailLogin]    = 0;
    AccInfo[playerid][Hide]         = 0;
    AccInfo[playerid][pInvis]       = 0;
    AccInfo[playerid][OnDuty]       = 0;
    AccInfo[playerid][pGps]         = -1;
    pInfo[playerid][Last] = -1;
    pInfo[playerid][NoPM] = 0;
   
    #if EnableTwoRcon == true
    AccInfo[playerid][MaxRcon] = 0;
    #endif

    AccInfo[playerid][ConnectTime] = gettime();
    for(new i; i<PING_MAX_EXCEEDS; i++)
    AccInfo[playerid][pPing][i] = 0;
    //------------------------------------------------------
    new string[128];
    new str[128];
    new file[256];
    new PlayerName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME);
    new tmp3[50]; GetPlayerIp(playerid,tmp3,50);
   
    ResetForbiddenWeaponsForPlayer(playerid);
//==============================================================================
// Connect Messages
//==============================================================================
    if(ServerInfo[ConnectMessages] == 1)
    {
        new pAKA[256];
        pAKA = dini_Get("LuxAdmin/Config/aka.txt",tmp3);
        if (strlen(pAKA) < 3)
        format(str,sizeof(str),"*%s(%d) Has Joined The Server.", PlayerName,playerid);
        else if (!strcmp(pAKA,PlayerName,true))
        format(str,sizeof(str),"*%s(%d) Has Joined The Server.", PlayerName,playerid);
        else format(str,sizeof(str),"*%s(%d) Has Joined The Server. (Aka: %s)",PlayerName,playerid,pAKA);

        for(new i = 0; i < MAX_PLAYERS; i++)
        if(IsPlayerConnected(i) && playerid != i)
        {
        if(AccInfo[i][Level] > 2)
        SendClientMessage(i,grey,str);
        else
        {
        format(string,sizeof(string),"*%s(%d) Has Joined The Server.", PlayerName, playerid);
        SendClientMessage(i,grey,string);
        }
        }
    }
//==============================================================================
// If PlayerName is Banned
//==============================================================================
    if (dUserINT(PlayerName2(playerid)).("Banned") == 1)
    {
        SendClientMessage(playerid, red, "ATTENTION: This name is banned from this server!");
        format(string,sizeof(string),"|- Player %s (Id:%d) has beenAutomatically  Kicked. | Reason: Name Banned! -|",PlayerName,playerid);
        SendClientMessageToAll(red, string);  print(string);
        SaveIn("KickLog",string);  Kick(playerid);
    }
//==============================================================================
// Kick Forbidden Name
//==============================================================================
    if(ServerInfo[NameKick] == 1)
    {
        for(new s = 0; s < BlockedNamesCount; s++)
        {
            if(!strcmp(BlockedNames[s],PlayerName,true))
            {
            SendClientMessage(playerid,red, "ATTENTION: Your name is on our Black List, you have been Kicked.");
            format(string,sizeof(string),"|- Player %s (Id:%d) has been Automatically Kicked. | Reason: Forbidden Name -|",PlayerName,playerid);
            SendClientMessageToAll(red, string);
            print(string);
            SaveIn("KickLog",string);
            Kick(playerid);
            return 1;
            }
        }
    }
//==============================================================================
// Kick Forbidden Part of Name
//==============================================================================
    if(ServerInfo[PartNameKick] == 1)
    {
        for(new s = 0; s < BlockedPartNameCount; s++)
        {
            new pos;
            while((pos = strfind(PlayerName,BlockedPartName[s],true)) != -1)
            for(new i = pos, j = pos + strlen(BlockedPartName[s]); i < j; i++)
            {
            SendClientMessage(playerid,red, "ATTENTION: Your name is not Allowed on this server, you have been Kicked!.");
            format(string,sizeof(string),"|- Player %s (Id:%d) has been Automatically Kicked. | Reason: Forbidden Name -|",PlayerName,playerid);
            SendClientMessageToAll(red, string);  print(string);
            SaveIn("KickLog",string);  Kick(playerid);
            return 1;
            }
        }
    }
//==============================================================================
// Server Locked
//==============================================================================
    if(ServerInfo[Locked] == 1)
    {
        AccInfo[playerid][AllowedIn] = false;
        SendClientMessage(playerid,red,"|- Server is Locked! -|");
        SendClientMessage(playerid,red,"|- You have 40 seconds to enter the server Password! -|");
        LockKickTimer[playerid] = SetTimerEx("AutoKick", 40000, 0, "i", playerid);
    }
    if (ServerInfo[Locked] == 1 && AccInfo[playerid][AllowedIn] == false)
    {
        ShowPlayerDialog(playerid, DIALOG_TYPE_SERVPASS, DIALOG_STYLE_INPUT,
        "Server Locked!.", "Enter the password to Access it:", "Access", "Exit");
    }
//==============================================================================
// Register & Login
//==============================================================================
    if(strlen(dini_Get("LuxAdmin/Config/aka.txt", tmp3)) == 0)
    dini_Set("LuxAdmin/Config/aka.txt", tmp3, PlayerName);
    else
    {
        if( strfind( dini_Get("LuxAdmin/Config/aka.txt", tmp3), PlayerName, true) == -1 )
        {
        format(string,sizeof(string),"%s,%s", dini_Get("LuxAdmin/Config/aka.txt",tmp3), PlayerName);
        dini_Set("LuxAdmin/Config/aka.txt", tmp3, string);
        }
    }
    if(!udb_Exists(PlayerName2(playerid)))
    SendClientMessage(playerid,COLOR_GREEN, "Are you a person that wants his stats to be saved? Then go ahead and Register! (/"#RegisterCommand")");
    else
    {
    AccInfo[playerid][Registered] = 1;
    format(file,sizeof(file),"/LuxAdmin/Accounts/%s.sav",udb_encode(PlayerName));
    new tmp2[256]; tmp2 = dini_Get(file,"Ip");

    if( (!strcmp(tmp3,tmp2,true)) && (ServerInfo[AutoLogin] == 1))
    {
        LoginPlayer(playerid);
        if(AccInfo[playerid][Level] > 0)
        {
            switch(AccInfo[playerid][Level])
            {
                case 1: AdmRank = "Basic Moderator";
                case 2: AdmRank = "Moderator";
                case 3: AdmRank = "Master Moderator";
                case 4: AdmRank = "Administrator";
                case 5: AdmRank = "Master Administrator";
            }
            if(AccInfo[playerid][Level] > 5)
            {
                AdmRank = "Professional Admin";
            }
           
//==============================================================================
// VIP System
//==============================================================================
            if(AccInfo[playerid][pVip] > 0)
            {
                switch(AccInfo[playerid][pVip])
                {
                    case 1: AccType = "Silver";
                    case 2: AccType = "Gold";
                    case 3: AccType = "Premium";
                }
                format(string,sizeof(string),"|- You have been Automatically Logged in | Account: %s | Level %d - %s -|", AccType, AccInfo[playerid][Level],AdmRank);
                SendClientMessage(playerid,0x00C378AA,string);
            }
            else
            {
                format(string,sizeof(string),"|- You have been Automatically Logged in | Level %d - %s -|", AccInfo[playerid][Level],AdmRank);
                SendClientMessage(playerid,green,string);
            }
//==============================================================================
        }
        else
        {
            if(AccInfo[playerid][pVip] > 0)
            {
                switch(AccInfo[playerid][pVip])
                {
                    case 1: AccType = "Silver";
                    case 2: AccType = "Gold";
                    case 3: AccType = "Premium";
                }
                format(string,sizeof(string),"|- You have been Automatically Logged in - Account Type: %s", AccType);
                SendClientMessage(playerid,0x00C896AA,string);
            }
            else
            {
                format(string,sizeof(string),"{FFFFFF}Logged in.");
                SendClientMessage(playerid,WHITE,string);
            }
        }
    }
    else SendClientMessage(playerid, white, "Welcome Back {43C0F9}%s{FFFFFF}. Please Login (/"#LoginCommand"),playername");
    }
    return 1;
}
//==============================================================================
// Automatic Kick
//==============================================================================
public AutoKick(playerid)
{
    if( IsPlayerConnected(playerid) && ServerInfo[Locked] == 1 && AccInfo[playerid][AllowedIn] == false)
    {
    new string[128];
    SendClientMessage(playerid,grey,"|- You have been Automatically Kicked. | Reason: Server Locked -|");
    format(string,sizeof(string),"|- Player %s (Id:%d) has been Automatically Kicked. | Reason: Server Locked -|",PlayerName2(playerid),playerid);
    SaveIn("KickLog",string);
    Kick(playerid);
    SendClientMessageToAll(red, string);
    print(string);
    }
    return 1;
}
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