[Ajuda] Aparecer texto para todos os passageiros
#8

pawn Код:
forward sismotor(playerid); // topo do gamemode

if (strcmp("/motor", cmdtext, true, 10) == 0)
{
     
    new State;
    new mot, lu, alar, por, cap, porma, ob;
    new carro = GetPlayerVehicleID(playerid);
    if(carro != INVALID_VEHICLE_ID)
    {
         
        if(IsPlayerInAnyVehicle(playerid))
        {
             
            State=GetPlayerState(playerid);
            if(State!=PLAYER_STATE_DRIVER)
            {
                 
                MSGPLAYER(playerid,COLOR_GREY,"   Vocк nгo й o motorista/piloto do veнculo");
                return 1;
            }
            if(motor[playerid] == 0)
            {
                 
                GetVehicleParamsEx(carro, mot, lu, alar, por, cap, porma, ob);
                SetVehicleParamsEx(carro, VEHICLE_PARAMS_ON, lu, alar, por, cap, porma, ob);
                motor[playerid] = 1;
                SendClientMessage(playerid, 0xFFFFFFAA, "Veiculo {2F991A}Ligado, {FFFFFF}Digite /motor para desliga-lo");
            }
            else if(motor[playerid] == 1)
            {
                 
                GetVehicleParamsEx(carro, mot, lu, alar, por, cap, porma, ob);
                SetVehicleParamsEx(carro, VEHICLE_PARAMS_OFF, lu, alar, por, cap, porma, ob);
                motor[playerid] = 0;
                SendClientMessage(playerid, 0xFFFFFFAA, "Veiculo {E31919}Desligado, {FFFFFF}Digite /motor para liga-lo");
            }
        }
    }
    return 1;
}  

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
    {
       

        if(motor[playerid] == 1){ sismotor(playerid); }
    }
    else if(oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER)
    {
       

        TextDrawHideForPlayer(playerid, MotorOnOFF[i]);
        motor[playerid] = 0;

    }
    return 1;
}

public sismotor(playerid)
{
    if(motor[i] == 1)
    {
         
        format(velopet5,sizeof(velopet5),"~r~~h~~h~~h~~h~Motor: ~w~Ligado");
        motor[playerid] = 1; // ligado
    }
    else if(motor[i] == 0)
    {
         
        format(velopet5,sizeof(velopet5),"~r~~h~~h~~h~~h~Motor: ~w~Desligado");
        motor[playerid] = 0; // desligado
    }
    TextDrawSetString(MotorOnOFF[i], velopet5);  
    return 1
}
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