27.07.2013, 08:38
You can't do this because using INI_Int.. just loads the variable, it doesn't actually set the players cash to that. You would have to do the same thing with the skin. To give them the skin you saved, you need to set it when they spawn. This is from my GM, so the variables will be different but just edit it to fit your saving system.
Code:
SetPlayerSkin(playerid, PlayerInfo[playerid][Skin]);