25.07.2013, 17:37
so I have something like this:
will adding isPlayerInRangeOfPoint after GetTrunkPos work?
Code:
{ new string[128], done, idx; new engine, lights, alarm, doors, bonnet, boot, objective; if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command."); if(PlayerInfo[playerid][pVeh] || PlayerInfo[playerid][pVeh2] || PlayerInfo[playerid][pVeh3] || PlayerInfo[playerid][pVeh4] || PlayerInfo[playerid][pVeh5]) { new Float:vx, Float:vy, Float:vz; // veh 1 GetTrunkPos(PlayerInfo[playerid][pVeh],vx,vy,vz); if(IsPlayerInRangeOfPoint(playerid,1.0, vx,vy,vz)) { ... }