Quote:
Originally Posted by BenzoAMG
Right, well in that case:
pawn Код:
public OnGameModeInit() { SetTimer("savedata", 60000, true); //I think 60 seconds is more suitable. //Rest of your stuff return 1; }
forward savedata(); public savedata() { foreach(Player, i) { if(!IsPlayerLoggedIn(i)) continue; //Replace 'IsPlayerLoggedIn' with your own. Remember, this is if(NOT LOGGED IN), so users aren't getting statistics that have been reset before login. INI_WriteInt(... /etc. } return 1; }
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But if I just save stats when they finish mission do I even need the savedata function?