Saving system stats reset
#9

Quote:
Originally Posted by BenzoAMG
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Right, well in that case:

pawn Код:
public OnGameModeInit()
{
    SetTimer("savedata", 60000, true); //I think 60 seconds is more suitable.
    //Rest of your stuff
    return 1;
}

forward savedata();
public savedata()
{
    foreach(Player, i)
    {
        if(!IsPlayerLoggedIn(i)) continue; //Replace 'IsPlayerLoggedIn' with your own. Remember, this is if(NOT LOGGED IN), so users aren't getting statistics that have been reset before login.
        INI_WriteInt(... /etc.
    }
    return 1;
}
But if I just save stats when they finish mission do I even need the savedata function?
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Messages In This Thread
Saving system stats reset - by wumpyc - 25.07.2013, 03:16
Re: Saving system stats reset - by _chimera_ - 25.07.2013, 04:24
Re: Saving system stats reset - by wumpyc - 25.07.2013, 05:11
Re: Saving system stats reset - by _chimera_ - 25.07.2013, 05:42
Re: Saving system stats reset - by wumpyc - 25.07.2013, 06:10
Re: Saving system stats reset - by Threshold - 25.07.2013, 07:21
Re: Saving system stats reset - by wumpyc - 25.07.2013, 07:40
Re: Saving system stats reset - by Threshold - 25.07.2013, 07:53
Re: Saving system stats reset - by wumpyc - 25.07.2013, 07:55
Re: Saving system stats reset - by Threshold - 25.07.2013, 07:58

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