[Include] Arrow.inc Create And Point Arrows At Stuff
#11

Quote:
Originally Posted by [uL]Pottus
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10,000 takes up an insignificant amount also you can't expect the user to use it correctly and when something does go wrong the absolute last thing you want is your system to be setting arbitrary actions on random objects the user will have no idea how it's happening. Less code does not mean it's better code any dynamic should index it's associated components always cutting corners like you did is bad practice.
You have a very valid point.

Your right i shouldn't expect the end user to use it correctly. I just thought the benefits outweigh the risks, that was probably a bit naive. It is unlikely that a player will do "PointArrowAtPoint" on a normal object id. But if anything can go wrong, it will go wrong i guess. May edit it, not sure yet. Thanks again for your input.

Wish there was a "GetObjectModelID" function badly.

Quote:
Originally Posted by wups
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Why is there no target z?
I don't know how to make those calculations. If you know how plz let me know.
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