Flying object
#4

Use a simple area detection for this.

Method A:

Is the area where you can spawn a bush a rectangle?

If yes, simply save the coordinates of the upper right and lower left corner with /save.

Here is the function for the area detection:

Код:
stock IsPlayerInRectangle(playerid, Float:llX, Float:llY, Float:urX, Float:urY) // aka IsPlayerInZone
{
new Float:pPos[3];
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);

if(pPos[0] > urX) return 0;
if(pPos[0] < llX) return 0;
if(pPos[1] > urY) return 0;
if(pPos[1] < llY) return 0;

return 1;
}
llX is the Lower Left X Coord,
llY is the Lower Left Y Coord,
urX is the Upper Right X Coord, and
urY is the Upper Right Y Coord.

Fill in the coordinates from above and use it in an if statement. If the condition is true, the player can spawn a bush.

Method B:

Get the center of the area and radius and use the function IsPlayerInRangeOfPoint(..). This is much more simple but not that exact.
I recommend using Method A.


Or... simply use Incognito's Streamer area functions with CreateDynamicRectangle
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Messages In This Thread
Spawn object - by Levtu - 22.07.2013, 13:25
AW: Flying object - by NaS - 22.07.2013, 13:36
Re: Flying object - by Levtu - 22.07.2013, 16:16
AW: Flying object - by NaS - 22.07.2013, 22:47

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