Quote:
Originally Posted by OTACON
[Include] Simple SetTimerCMD By OTACON para los segundos en espera.
GetPlayerScore para lo del nivel.
pawn Код:
//EJEMPLO: if(GetPlayerScore(playerid)==2) { SendClientMessage(playerid, -1, "no eres igual a nivel 2"); return true; } if(GetPlayerScore(playerid)>=2) { SendClientMessage(playerid, -1, "no eres mayor o igual a nivel 2"); return true; } if(GetPlayerScore(playerid)<=2) { SendClientMessage(playerid, -1, "no eres menor o igual a nivel 2"); return true; }
SetPlayerHealth para lo de la vida por nivel.
pawn Код:
new Float:health; GetPlayerHealth(playerid,health); switch(GetPlayerScore(playerid)) { case 2: SetPlayerHealth(playerid, health+0.30); case 4: SetPlayerHealth(playerid, health+0.50); case 7: SetPlayerHealth(playerid, health+0.70); }
pawn Код:
#include <a_samp> #include <zcmd> #include <SetTimerCMD> COMMAND:heal(playerid, params[]) { if(GetTimerCMD(playerid,0)) { new str[128]; format(str, sizeof(str), "Debes Esperar %d Segundos Para Volver a Utilizar el Comando!.", GetSegTimetCMD(playerid,0)); return SendClientMessage(playerid, -1, str); } SetTimerCMD(playerid,0,40); //40 igual a 40 segundos. new Float:health; GetPlayerHealth(playerid,health); switch(GetPlayerScore(playerid)) { case 2: SetPlayerHealth(playerid, health+0.30); case 4: SetPlayerHealth(playerid, health+0.50); case 7: SetPlayerHealth(playerid, health+0.70); } return true; }
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muchas Gracias me sirvio de mucho es justo lo que necesitaba !, descage el archivo y lo probe y me funciono ! gracias :3