20.07.2013, 18:11
I mean don't the following lines pretty much compare whether or not the VW/INT world is the same here?
At the drop part - get's the player interior/vw
On the grab function it compares to the dropped gun
Not quite sure how you want me to create it?
At the drop part - get's the player interior/vw
Код:
DropGun(playerid, GunID,GunAmmo,X,Y,Z,GetPlayerVirtualWorld(playerid),GetPlayerInterior(playerid));
Код:
if(GetPlayerVirtualWorld(playerid) == DropInfo[i][DropGunVWorld] && GetPlayerInterior(playerid) == DropInfo[i][DropGunVWorld])