#define
#6

Not quite guys.

pawn Code:
#define SPAWN1_NAME "Los Santos"
#define SPAWN2_NAME "Las Venturas"

ShowPlayerDialog(0,1,DIALOG_STYLE_LIST,"Spawn","" SPAWN1_NAME "\n " SPAWN2_NAME "","Ok","");
#e: The better solution is @up
Reply


Messages In This Thread
#define - by Andriensis - 20.07.2013, 11:02
Re: #define - by NeroX98 - 20.07.2013, 11:10
Re: #define - by mahdi499 - 20.07.2013, 11:12
Respuesta: #define - by Xabi - 20.07.2013, 11:13
Re: #define - by GWMPT - 20.07.2013, 11:15
Re: #define - by Misiur - 20.07.2013, 11:20
Re: #define - by mahdi499 - 20.07.2013, 11:23

Forum Jump:


Users browsing this thread: 2 Guest(s)