#define
#5

Instead of what you have, try this:
pawn Code:
// top
#define SPAWN1_NAME "Los Santos"
#define SPAWN2_NAME "Las Venturas"
// ShowPlayerDialog function
ShowPlayerDialog(playerid, 1 DIALOG_STYLE_LIST, "Spawn", SPAWN1_NAME"\n"SPAWN2_NAME, "Ok", "");
Quote:
Originally Posted by mahdi499
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Because that isn't how it works it should be
pawn Code:
ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"Spawn"," " + SPAWN1_NAME +"\n" + "" + SPAWN2_NAME....
This isn't squirrel / javascript
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Messages In This Thread
#define - by Andriensis - 20.07.2013, 11:02
Re: #define - by NeroX98 - 20.07.2013, 11:10
Re: #define - by mahdi499 - 20.07.2013, 11:12
Respuesta: #define - by Xabi - 20.07.2013, 11:13
Re: #define - by GWMPT - 20.07.2013, 11:15
Re: #define - by Misiur - 20.07.2013, 11:20
Re: #define - by mahdi499 - 20.07.2013, 11:23

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