#define
#4

pawn Code:
#define SPAWN1_NAME "Los Santos"
#define SPAWN2_NAME "Las Venturas"

new string[128];
format(string, sizeof(string), "%s\n%s", SPAWN1_NAME, SPAWN2_NAME);
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Spawn", string, "Ok", "");
That should work.
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Messages In This Thread
#define - by Andriensis - 20.07.2013, 11:02
Re: #define - by NeroX98 - 20.07.2013, 11:10
Re: #define - by mahdi499 - 20.07.2013, 11:12
Respuesta: #define - by Xabi - 20.07.2013, 11:13
Re: #define - by GWMPT - 20.07.2013, 11:15
Re: #define - by Misiur - 20.07.2013, 11:20
Re: #define - by mahdi499 - 20.07.2013, 11:23

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