19.07.2013, 03:46
Your OnPlayerUpdate is not the problem here. It really irritates me that people think putting 20 lines of code inside that callback will completely ruin the server's performance. Those people simply have no clue what they're talking about.
As a reference, GodFather ran relatively stable with 100+ players and it saved every players' stats in OnPlayerUpdate.
As a reference, GodFather ran relatively stable with 100+ players and it saved every players' stats in OnPlayerUpdate.