Detect Damage
#4

public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
new str[128];
format(str,sizeof(str),"%.2f", amount);
GameTextForPlayer(playerid,str, 5, 1000);
}
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Messages In This Thread
Detect Damage - by Blackazur - 16.07.2013, 21:33
Re: Detect Damage - by Twizted - 16.07.2013, 21:40
AW: Detect Damage - by Blackazur - 17.07.2013, 00:07
Re: Detect Damage - by jamesbond007 - 17.07.2013, 00:09
AW: Detect Damage - by Blackazur - 17.07.2013, 09:56
Re: Detect Damage - by Bakr - 17.07.2013, 09:59
AW: Detect Damage - by Blackazur - 17.07.2013, 10:00
Re: Detect Damage - by Bakr - 17.07.2013, 10:03
AW: Detect Damage - by Blackazur - 17.07.2013, 10:56
Re: Detect Damage - by JimmyCh - 17.07.2013, 11:11

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