15.07.2013, 13:33
1.- Vocк sу pode dar rep quando vocк tem mais de 50 mensagens.
2.- quando anexar um script colocб-lo asimm [ pawn ] [ /pawn ] sem limites.
3.- vai em OnGameModeInit
2.- quando anexar um script colocб-lo asimm [ pawn ] [ /pawn ] sem limites.
3.- vai em OnGameModeInit
pawn Код:
//Acima de sua GM
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
//OnGameModeInit
Textdraw0 = TextDrawCreate(239.000000, 33.000000, "Veiculo de Aluguel");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 0);
TextDrawLetterSize(Textdraw0, 0.990000, 4.000000);
TextDrawColor(Textdraw0, 16777215);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
TextDrawUseBox(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, 255);
TextDrawTextSize(Textdraw0, 639.000000, -260.000000);
Textdraw1 = TextDrawCreate(786.000000, -5.000000, "_");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 1);
TextDrawLetterSize(Textdraw1, 1.220000, 12.49999;
TextDrawColor(Textdraw1, 16777215);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
TextDrawUseBox(Textdraw1, 1);
TextDrawBoxColor(Textdraw1, 255);
TextDrawTextSize(Textdraw1, -10.000000, 40.000000);
Textdraw2 = TextDrawCreate(249.000000, 23.000000, "-");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 0);
TextDrawLetterSize(Textdraw2, 17.410030, 1.000000);
TextDrawColor(Textdraw2, 16777215);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);
Textdraw3 = TextDrawCreate(249.000000, 76.000000, "-");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 0);
TextDrawLetterSize(Textdraw3, 17.410030, 1.000000);
TextDrawColor(Textdraw3, 16777215);
TextDrawSetOutline(Textdraw3, 0);
TextDrawSetProportional(Textdraw3, 1);
TextDrawSetShadow(Textdraw3, 1);
//OnPlayerConnect
TextDrawShowForPlayer( playerid, Textdraw0);
TextDrawShowForPlayer( playerid, Textdraw1);
TextDrawShowForPlayer( playerid, Textdraw2);
TextDrawShowForPlayer( playerid, Textdraw3);