Quote:
Originally Posted by Xabi
Code using sscanf:
pawn Код:
CMD:td(playerid,params[])//creating a use weed cmd. { new amount; if(sscanf(params, "d", amount)) return SendClientMessage(playerid, -1, "USAGE: /td [amount]"); if(0 < amount <= PlayerInfo[playerid][drugs])//this will check if the player has the weed or not. { new Float:Health;//the variable which will store player's health. GetPlayerHealth(playerid, Health);//this will get player's health and store it in the variable Health.(new Float:Health). SetPlayerHealth(playerid, Health+1);//this will add 20+ health to player's current health. PlayerInfo[playerid][drugs] -= amount;//this will minus player's amount of weed because he used some of it. SetTimerEx("Usedrugs", 10000, false, "d", playerid);//setting timer for the player for like 10 seconds. format(string, sizeof(string), "You are smoking %d gram(s).", amount); SendClientMessage(playerid, -1, string);//this will send the player a message that he use one gram of weed. } else { SendClientMessage(playerid, -1, "You don't have enough drugs.");//this error message will appear if he does not have weed to use. } return 1; }
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I'm using this atm thanks btw...
+ you did miss out
I added it in.
Now my buydrugs command does not function properly
pawn Код:
CMD:buydrugs(playerid,params[])
{
new amount;
if(sscanf(params,"i",amount)) return SendClientMessage(playerid, -1, "USAGE:/buydrugs (Amount)");
if(amount > 0)
{
PlayerInfo[playerid][drugs] = amount;
GivePlayerMoney(playerid, -( amount * 10)); // change 10 for the price of 1 drug
new string[ 128 ];
format(string, sizeof(string), "You have Bought %d Drugs", amount);
SendClientMessage(playerid, -1, string);
}
return 1;
}
It does not work properly as it replaces how many drugs you have lets say I'm carrying 10 and buy 20 more it will say I have 20 and my 10 will just go and be vanished somewere