Quote:
Originally Posted by Macronix
Try:
pawn Код:
if(IsRaceRunning == true) { if(Driving1_CP[playerid] == sizeof(Driving1)) { exam = 0; IsRaceRunning = false; KillTimer(timer[playerid]); return 1; } //DisablePlayerRaceCheckpoint(playerid); if(Driving1_CP[playerid] == sizeof(Driving1) - 1) { SetPlayerRaceCheckpoint(playerid, 1,Driving1[Driving1_CP[playerid]][0],Driving1[Driving1_CP[playerid]][1],Driving1[Driving1_CP[playerid]][2], 0.0, 0.0, 0.0, 3); } else { Driving1_CP[playerid]++: SetPlayerRaceCheckpoint(playerid, 0, Driving1[Driving1_CP[playerid]][0],Driving1[Driving1_CP[playerid]][1],Driving1[Driving1_CP[playerid]][2], Driving1[Driving1_CP[playerid] + 1][0],Driving1[Driving1_CP[playerid] + 1][1],Driving1[Driving1_CP[playerid] + 1][2], 3); } }
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With this, the last checkpoint starts flashing, like when I drove over it, it disappears for split second and appears back and so on.