13.07.2013, 23:37
Код:
stock IsPlayerNearPlayer(playerid, nearplayerid, Float:maxdis) { new Float:pos[6]; GetPlayerPos(playerid, pos[0], pos[1], pos[2]); GetPlayerPos(nearplayerid, pos[3], pos[4], pos[5]); if (pos[0] >= floatsub(pos[3], maxdis) && pos[0] <= floatadd(pos[3], maxdis) && pos[1] >= floatsub(pos[4], maxdis) && pos[1] <= floatadd(pos[4], maxdis) && pos[2] >= floatsub(pos[5], maxdis) && pos[2] <= floatadd(pos[5], maxdis)) { return 1; } return 0; }