Procedural Objects/Plants
#10

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Originally Posted by KyleSmith
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Looks totally over populated with plants. :/
Looks how looks in the SP. The best solution for me would be disable theese big plants, and enable only the small which doesn't have collision. But I'm not a professional C++ programmer, so I can't do it.
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Messages In This Thread
Procedural Objects/Plants - by MP2 - 13.07.2012, 22:41
Re: Procedural Objects/Plants - by Joe Staff - 13.07.2012, 23:25
Re: Procedural Objects/Plants - by MP2 - 13.07.2012, 23:28
Re: Procedural Objects/Plants - by Joe Staff - 13.07.2012, 23:33
Re: Procedural Objects/Plants - by MP2 - 13.07.2012, 23:35
Re: Procedural Objects/Plants - by Joe Staff - 13.07.2012, 23:52
Re: Procedural Objects/Plants - by MP2 - 14.07.2012, 00:24
Re: Procedural Objects/Plants - by kurta999 - 13.07.2013, 21:58
Re: Procedural Objects/Plants - by Kyle - 13.07.2013, 22:07
Re: Procedural Objects/Plants - by kurta999 - 13.07.2013, 22:11

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