13.07.2013, 14:33
You could have explained what you did. This is a "useful" code, not a tutorial.
Actually it isn't that useful. The angle you set is the same the vehicle already had. To "flip" a vehicle the angle must increase 180 degrees. It should be like this:
You should also improve your indentation...
Actually it isn't that useful. The angle you set is the same the vehicle already had. To "flip" a vehicle the angle must increase 180 degrees. It should be like this:
pawn Code:
SetVehicleZAngle(currentveh, angle+180);