13.07.2013, 13:06
Your code seems to be correct. Are you setting all the variables to 0 when the player disconnects (just in case a new player connects with the same ID)? I mean:
pawn Код:
public OnPlayerDisconnect(playerid,reason)
{
PlayerInfo[playerid][Hours] = 0;
PlayerInfo[playerid][Minutes] = 0;
PlayerInfo[playerid][Seconds] = 0;
return 1;
}