/invite help
#1

Hello there.What I want is, when a leader of faction /invite's someone, his name goes to a file and when leader does /foff it shows the members offline.Is it possible to be done?If yes, how?Here is my /invite CMD:

pawn Код:
CMD:invite(playerid, params[])
{
    if (PlayerInfo[playerid][pLeader] >= 1)
    {
        new string[128], ftext[50], giveplayerid;
        if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /invite [playerid]");

        if(IsPlayerConnected(giveplayerid))
        {
            if (PlayerInfo[giveplayerid][pLeader] == 0 && PlayerInfo[giveplayerid][pMember] == 0 && PlayerInfo[giveplayerid][pFMember] == 255)
            {
                if(PlayerInfo[playerid][pLeader] == 1) { ftext = "LSPD"; }
                else if(PlayerInfo[playerid][pLeader] == 2) { ftext = "FBI"; }
                else if(PlayerInfo[playerid][pLeader] == 3) { ftext = "SFPD"; }
                else if(PlayerInfo[playerid][pLeader] == 4) { ftext = "FDSA"; }
                else if(PlayerInfo[playerid][pLeader] == 5) { ftext = "Judicial System"; }
                else if(PlayerInfo[playerid][pLeader] == 6) { ftext = "The Government"; }
                else if(PlayerInfo[playerid][pLeader] == 7) { ftext = "SASD"; }
                else if(PlayerInfo[playerid][pLeader] == 8) { ftext = "Hitman Agency"; }
                else if(PlayerInfo[playerid][pLeader] == 9) { ftext = "SANews"; }
                else if(PlayerInfo[playerid][pLeader] == 10) { ftext = "Arriva"; }
                else if(PlayerInfo[playerid][pLeader] == 11) { ftext = "US Marine Corps"; }
                else if(PlayerInfo[playerid][pLeader] == 12) { ftext = "SU"; }
                else if(PlayerInfo[playerid][pLeader] == 13) { ftext = "NOOSE"; }
                else { return 1; }
                InviteOffer[giveplayerid] = playerid;
                InviteFamily[giveplayerid] = 255;
                InviteFaction[giveplayerid] = PlayerInfo[playerid][pLeader];
                format(string, sizeof(string), "You have been invited to join the %s by %s - type /accept faction.", ftext, GetPlayerNameEx(playerid));
                SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string);
                format(string, sizeof(string), "You have invited %s to join the %s.", GetPlayerNameEx(giveplayerid),ftext);
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
            }
            else
            {
                SendClientMessageEx(playerid, COLOR_GREY, "The player you're trying to invite is already in another faction or family.");
                return 1;
            }

        }
    }
    else
    {
        SendClientMessageEx(playerid, COLOR_GRAD1, "You are not authorized to use that command - only leaders can do this.");
    }
    return 1;
}
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Messages In This Thread
/invite help - by Necip - 11.07.2013, 18:55
Re: /invite help - by Rohlik - 11.07.2013, 20:03
Re: /invite help - by Necip - 11.07.2013, 20:08
Re: /invite help - by JimmyCh - 11.07.2013, 20:11
Re: /invite help - by Darnell - 11.07.2013, 20:31
Re: /invite help - by JimmyCh - 11.07.2013, 20:36
Re: /invite help - by Darnell - 11.07.2013, 20:37
Re: /invite help - by JimmyCh - 11.07.2013, 20:46
Re: /invite help - by Darnell - 11.07.2013, 20:49
Re: /invite help - by ReVo_ - 11.07.2013, 21:44

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